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View Full Version : Rendering faces of a solid in 3D Max



xoom2
30th Apr 2004, 02:55 pm
Is it possible to render faces in 3D Max 5 instead of picking the layers which results in rendring entire solid that's on that layer! how can we pick specific faces to be rendered?

fuccaro
30th Apr 2004, 03:03 pm
I don't use Max5, but in Max4 you have no layers...
When you render, all the scene will be rendered.

gcp310
1st May 2004, 11:50 am
you can assign material id numbers to faces (read the help section) then set up a multi/sub object material with the material id numbers.

you can have a face set to say 1 and the rest set to 2,then your multi/sub object material,you have a white material in id 1 and say, a clear material in id 2. then when it renders the id 1 will be white and the rest will be clear.

hope this helps

G