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riga
22nd Nov 2007, 04:07 pm
Hi guys, here is something curious for you (ehm, well at least is curious for me).

I found on a forum a file which has a viewport in paperspace with a different scale rappresentation in X and Y directions.
This could be really helpfull when drawing roads profiles where the length and heigth are in a pretty different range of measure.

I have used the original file to create a similar drawing but lighter and more simple so that I can post it here (the original drawing wasn't mine so I wont publish someone else's job).

Now the question is:
how was that viewport created so that it has different scale factors on X and Y directions?
Was this made with a different Autodesk software (Autocad Map maybe?) or is it possible to get the same in Autocad vanilla?

I just can't get how such a viewport can be done.

I wait for your inputs :)

NBC
22nd Nov 2007, 04:14 pm
I have no idea how that was setup, but to me it just looks wrong :roll:

SEANT
22nd Nov 2007, 04:53 pm
The viewpoint of the Pviewport is shifted well to the right. See file

NBC
22nd Nov 2007, 05:15 pm
The viewpoint of the Pviewport is shifted well to the right. See file

Sorry Sean, I'm being an empty-head at the moment.
What you wrote, makes no sense at all to me, nor does reading your drawing in conjunction with your post

lpseifert
22nd Nov 2007, 05:40 pm
I think that the UCS in the viewport is rotated around the Y-axis to make it appear exaggerated. It seems to be a cool trick, but in practice, I think it would be a PITA to work with.

GE13579
22nd Nov 2007, 05:48 pm
In mechanical you get an option to scale in the x or y direction separately in model space if that's what you mean... the command is I think AMSCALEXY.

riga
22nd Nov 2007, 06:20 pm
In mechanical you get an option to scale in the x or y direction separately in model space if that's what you mean... the command is I think AMSCALEXY.

No, the answer I was looking for is the one that SEANT and lpseifert pointed out. I didn't noticed that the view was rotated in the viewport.
I am used to work at most of time in 2D so I will be unable to rotate a view like this because it should vae the right angle and I havo no idea of where this can be set up
If I had to do something like this I just create a block and scale it with properties. That's more near my competences :P

Thanks to all of you guys

SEANT
23rd Nov 2007, 02:34 am
. . . .What you wrote, makes no sense at all to me, nor does reading your drawing in conjunction with your post

I apologize for the cryptic post. I rushed it a bit because I had just earlier been "informed" that there were other things to do in preparation for the Thanksgiving holiday.:ouch:

NBC
23rd Nov 2007, 09:34 am
I apologize for the cryptic post. I rushed it a bit because I had just earlier been "informed" that there were other things to do in preparation for the Thanksgiving holiday.:ouch:

It's no problem Sean, Riga managed to understand what you meant; so maybe the misunderstanding was all on my part.
No harm done.