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View Full Version : A big 'How the heck do I do this!!?'



stevecash83
23rd Feb 2008, 06:52 am
Hell everyone!

Okay, I'm not really new to Autocad, but I am a little confused about how to go about integrating them into an application.

Anyone who has extensive knowledge about these things, PLEASE READ THIS and give me any possible help you can.

I've been using Rhino Nurbs Modeling for years now, but primarily for work stuff. Creating 3D models of architectual peices, only to extract 2D polylines and use them in a Croma foam cutting machine.

What I REALLY want to learn, is how I can impliment some of my more creative works into video games.

In my free time, I create all kinds of killer models and landscapes in Rhino.

For about8 years, I have been using T.G.F. and Multi Media Fusion to make simple 2D applications, but I would love to move past the 2D world of gaming and start making some killer 3D games.

I've tried alot of the apps out there, but most of them not only want you to create your 3D meshes in their limited interface and won't allow you to import DXF or DWG files, but they also push you to learn extremely complex V-Basic spin off langs.

I really don't have time to learn a new programming language, and I would love to be able to import some of the files that I have already worked so hard to create, and continue to create them in an environment that I am used to.

If anyone knows of a program out there that uses its one 3D engine and allows users to import their own models and create an interactive environment without having to learn a bunch of code, PLEASE help!

Thank you,
Steve Cash

Cad64
23rd Feb 2008, 07:52 am
You can use any 3D app to create the content for your game, you just need to determine which game engine you will be using and then export your files in the correct file format that the engine can understand. I use 3DS Max and I remember when I was messing around with Doom3, I had to track down a special MD5 exporting script that converted my Max file into a format the engine could understand.

So, you just need to figure out which engine you want to use to create your game and then find the correct exporter for the 3D app you are using to create your game content.