View Full Version : Animation speed
11th Jun 2008, 05:19 pm
I am creating a small animation (15 seconds) in which the camera follows a path and has a target. I want to be able to control the speed of the camera, so it follows certain parts of the path quicker than others. i.e. 5 seconds to get round the first half of the path and 10 seconds for the rest, as I have moving parts in the latter stage and want to focus on them.
Any help would be appreciated
11th Jun 2008, 11:21 pm
You should have to right-click on the camera and select curve-editor. There you will get a graphic image of how the camera moves along the x, y and z axis. You can alter this curves to fit your needs.
12th Jun 2008, 02:35 pm
Thanks but i dont seem to have that command. Im using Viz if it makes a difference?
12th Jun 2008, 06:45 pm
Im using Viz if it makes a difference?
not really, but you may have to get there a different way as perhaps the right-click method may not be available...it's been a while since i worked with VIZ but you should be able to look up track view in the help files and go from there...
13th Jun 2008, 09:49 am
Thanks for that, Ill give it a try
13th Jun 2008, 05:57 pm
I think the difference between VIZ and MAX is the animation-capabilities. You can play the animations made in files coming from MAX, but you can't use all the animation commands that MAX has. I think the curve-editor is also disabled in VIZ.
30th Jun 2008, 11:47 am
The Curve Editor should be on the Animation menu in VIZ 4. Or click in a viewport and right click on the viewport name. Then choose curve editor from the list. More recenty versions of VIZ have a mini-curve editor tab found at the bottom left of the viewports. Open the curve editor with the camera selected and choose 'position' on the left hand side. This will show a curve representing the percentage the camera is along the path. Add keys and move them up and down to change the timing of the camera along the path. Right click on the keys to change how the cuve enters and exits the keys (ie for slow start and stop or an abrupt start or end). Just experiment for a start
Later versions of VIZ require a bezier controller to be assigned to the curve to change it from a straight line. Hope this helps somehow
Powered by vBulletin™ Version 4.1.2 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.