View Full Version : adding windows to arcs and misshappen arcs?
9th Jul 2008, 01:22 pm
Hi guys, Hi imported a autocad file to 3ds max, its a building, part of the building is a curve, How do I add me windows to the curve part of the arc, And my arcs are looking boxy, I tried a few things but its not working, changing deviation to 1.0, .1 to .5 any one any ideas, the arcs dont follow the arcs lines i sent in autocad, its making life hell specially then window problem, when i subtract window individually in autocad and bring it into max the arc turns weird and misshappen? any ideas
9th Jul 2008, 02:03 pm
Did you try setting the deviation to somewhere between .01 and .05, as I suggested in your previous thread (http://www.cadtutor.net/forum/showthread.php?t=24791)? Setting it to .1 is not going to be low enough to get the result you're after.
9th Jul 2008, 02:29 pm
I have tried it that deviation of 0.01, but after it loads my model appears a million miles away in 3ds? I can zoom in a bit and then it gets really slow at zooming.? but I cant see it to see if it has worked? what you reckon.? Appreciate the help, sorry for opening a new thread about this, everytime i sent a reply in last one it wouldnt appear.
Also is it possible to insert windows into a curve in 3ds max and have it follow the curve of the buidling?
9th Jul 2008, 02:40 pm
After you import the model into Max, select it and then click the "Zoom Extents Selected" button. This will zoom in on your model and it will fill the viewport.
Once you have the model imported and zoomed, you can switch to Polygon editing mode and use the Inset, Bevel and Extrude tools to create windows.
9th Jul 2008, 03:34 pm
thanks for your help and response, I imported the file as a legacy file, it asks me then to merge objects or replace scence. i select replace scene. the first pic is where it asked me about deviation. The problem is I cant see my building, i can select it and zoom to area like you stated, cant see anything? thanks for your quick responses and help!
9th Jul 2008, 07:51 pm
:? That's weird. What happens when you just import as a regular Autocad Drawing .dwg? I'm assuming it shows up then?
If you post your Autocad drawing I can take a look at it later today, when I get home.
16th Jul 2008, 11:20 am
It was actually a rescale issue, when i used file link manager i rescaled the drawing to meters and now my arcs are perfect. If i use file link manager for using a dwg in 3ds any changes i make should be visible in the dwg file with out having to save it. because if i save it i basically loose all my layers and the building becomes 1 large unit makeing it very difficult to texture later?
16th Jul 2008, 11:27 am
Also I meat to say texturing is been done in another program called vizard i believe, also I do i give my windows a normal window texture within 3ds, right now their are arb colours. red, green, etc. and when i move out a certain distance they their a black colour is that normal? or do i have a problem
16th Jul 2008, 12:52 pm
I'm not familiar with Vizard? I checked their website and it looks like textures are applied by writing code? I assume you can apply a glass window texture with this program?
If your windows are black, when viewed from a distance, I can only guess that you have "Edged Faces" enabled in the viewport, and you are seeing the tessellation lines on the face of the poly? These lines, when viewed from a distance might cause the window to look black instead of red or green. Can you post some screen shots, one up close and one from a distance?
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