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Importing from Civil 3D-Max - Scale issue.


spittle

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I'm having a problem with importing from Civil 3D to Max.

 

The problem is, my model is too far away from the 0,0 point in Civil 3D. so Max throws a wobbly when I import it, it says it can't be accurate as it's too far away from 0,0.

 

also my civil 3D is really unstable, and keep crashing when I try to shift everything nearer to 0,0 before I import.

 

If I let max assume i'm working in mm it'll import but I want to work at the right scale.

 

any ideas?

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