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View Full Version : Bryce 5 vs. 3ds Max render times



Broman
26th Apr 2005, 03:45 am
Ok - Ok, I know they are miles apart in terms of the programs as a whole(s). But I have Bryce 5 and it can literally take days to render and art quality print. Is 3ds Max similarly slow at renderings? (I have never used it btw).

I expected it to take a while, but man, it gets old when you are rendering a project and you want to use to computer....


Just curious I guess...the grass is always greener, ya know.

hendie
26th Apr 2005, 08:43 am
how long is a piece of string ?

it all depends ~ how many objects, type of objects, materials, mapping, llghting etc etc
I've never used bryce but I've used Max & Viz for several years. Renderings can take from a few seconds to a few days depending upon what you are doing. I have done some work which I've had to set up on a Friday adn the PC is still chundering along when I roll in on a Monday morning... like I said, it all depends....

CADTutor
26th Apr 2005, 09:08 am
As Hendie says, rendering complex scenes always takes a long time but some applications are faster than others. Bryce has always had a reputation for being particularly slow but you have to weigh that against the price. Bryce 5 does allow for network rendering so if you have a couple (or more) networked PCs, you can have them work together to reduce render times. Bryce 5.5 is due very shortly and the big headline for that release is "shorter rendering times".

The fact is that you get what you pay for :o

Obviously, you can speed up Bryce renders by turning off anti-aliasing and reducing your frame size but for full sized, high quality images, you just have to wait.

f700es
26th Apr 2005, 01:12 pm
From what I have seen on Bryce 4 and Max 5, yes, Bryce is much slower. As CAD Tutor says, you get what you pay for. Don't get me wrong Bryce is a fine package just not up there with Max or Viz.

Broman
26th Apr 2005, 06:13 pm
Bryce seems to be the little engine that could if you ask me. I personally HATE it for building objects, but its ability to render and texture map are very satisfiying. It does seem to have it's limitations however.

I use Photoshop as well and it is a real bear to get a good working knowledge of the program, but once you get into it you realize that the boundries are non-existant. I am guessing that max is similar in regards to it's abilities.....

Anyway - I was just curious if 3ds Max was much different, having never seen it in action, yet hearing about it all over the place. Thanks for answering my questions.

POST KILLED.

f700es
26th Apr 2005, 06:37 pm
Bryce seems to be the little engine that could if you ask me. I personally HATE it for building objects, but its ability to render and texture map are very satisfiying. It does seem to have it's limitations however.

I use Photoshop as well and it is a real bear to get a good working knowledge of the program, but once you get into it you realize that the boundries are non-existant. I am guessing that max is similar in regards to it's abilities.....

Anyway - I was just curious if 3ds Max was much different, having never seen it in action, yet hearing about it all over the place. Thanks for answering my questions.

POST KILLED.

Well you can always get a 30 day demo of it and see for yourself. Also look out for 3D magazines such as 3D World. They offer demos on their cover CDs all the time. I will say that 3D max has the most tutorials on the net than anyone else. 3Dbuzz.com has a bunch. 3Dcafe.com has some too.

gcp310
27th Apr 2005, 01:23 am
checkout CGarchitech.com too, theres a bunch of different program orientated discusion forums. theres also a gallery of works done by different programs. worth a look

G