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Adding number to a text string


Storm2002

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I would like to create a routine to add the current dimscale variable to the end of text string.

 

Thanks

Derek

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Would the dimscale need to be concurrent with the live dimscale? i.e will you need the text string to be updated to reflect changes to the dimscale value, automatically?

 

If you don't need it to be automatically updated you could just add a field that is assigned the value of the dimscale system variable.

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Quick fix:

 

[b][color=RED]([/color][/b][b][color=BLUE]defun[/color][/b] c:AddDim  [b][color=RED]([/color][/b][b][color=BLUE]/[/color][/b] ss[b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]vl-load-com[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]if[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]setq[/color][/b] ss [b][color=RED]([/color][/b][b][color=BLUE]ssget[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]list[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]cons[/color][/b] [b][color=#009900]0[/color][/b] [b][color=#ff00ff]"*TEXT"[/color][/b][b][color=RED])[/color][/b]
                           [b][color=RED]([/color][/b][b][color=BLUE]if[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]getvar[/color][/b] [b][color=#ff00ff]"CTAB"[/color][/b][b][color=RED])[/color][/b]
                             [b][color=RED]([/color][/b][b][color=BLUE]cons[/color][/b] [b][color=#009900]410[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]getvar[/color][/b] [b][color=#ff00ff]"CTAB"[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]
                             [b][color=RED]([/color][/b][b][color=BLUE]cons[/color][/b] [b][color=#009900]67[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]-[/color][/b] [b][color=#009900]1[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]getvar[/color][/b] [b][color=#ff00ff]"TILEMODE"[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]
   [b][color=RED]([/color][/b][b][color=BLUE]progn[/color][/b]
     [b][color=RED]([/color][/b][b][color=BLUE]foreach[/color][/b] x  [b][color=RED]([/color][/b][b][color=BLUE]mapcar[/color][/b] [b][color=DARKRED]'[/color][/b][b][color=BLUE]entget[/color][/b]
                   [b][color=RED]([/color][/b][b][color=BLUE]vl-remove-if[/color][/b] [b][color=DARKRED]'[/color][/b][b][color=BLUE]listp[/color][/b]
                     [b][color=RED]([/color][/b][b][color=BLUE]mapcar[/color][/b] [b][color=DARKRED]'[/color][/b][b][color=BLUE]cadr[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]ssnamex[/color][/b] ss[b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]
       [b][color=RED]([/color][/b][b][color=BLUE]entmod[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]subst[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]cons[/color][/b] [b][color=#009900]1[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]strcat[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]cdr[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]assoc[/color][/b] [b][color=#009900]1[/color][/b] x[b][color=RED])[/color][/b][b][color=RED])[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]chr[/color][/b] [b][color=#009900]32[/color][/b][b][color=RED])[/color][/b]
                                      [b][color=RED]([/color][/b][b][color=BLUE]rtos[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]getvar[/color][/b] [b][color=#ff00ff]"DIMSCALE"[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]
                      [b][color=RED]([/color][/b][b][color=BLUE]assoc[/color][/b] [b][color=#009900]1[/color][/b] x[b][color=RED])[/color][/b] x[b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]
   [b][color=RED]([/color][/b][b][color=BLUE]princ[/color][/b] [b][color=#ff00ff]"\<!> No Text Selected <!>"[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]princ[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]

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I will better describe my intent:

 

I am trying to automate the process of inserting a block and have it inserted on the correct layer, grab the correct scale factor (based on the current dimscale). Our layers are standard with a suffix for a particular scale.

 

The layer the block is inserted on is static, except for the scale suffix, (i.e. Layer-25, Layer-50) from drawing to drawing.

 

Ideally, if the layer does not exist I would like it to be created. Most likely the layer will exist in the drawing the block is being inserted into.

 

I was thinking that I could read the current dimscale and place it at the end of the layer name and make that layer current prior to inserting the block.

 

Thanks

Derek

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Perhaps:

 

[b][color=RED]([/color][/b][b][color=BLUE]defun[/color][/b] c:Blklay [b][color=RED]([/color][/b][b][color=BLUE]/[/color][/b] lDim[b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]vl-load-com[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]setq[/color][/b] lDim [b][color=RED]([/color][/b][b][color=BLUE]strcat[/color][/b] [b][color=#ff00ff]"Layer-"[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]rtos[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]getvar[/color][/b] [b][color=#ff00ff]"DIMSCALE"[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]or[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]tblsearch[/color][/b] [b][color=#ff00ff]"LAYER"[/color][/b] lDim[b][color=RED])[/color][/b]
     [b][color=RED]([/color][/b][b][color=BLUE]vla-add[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]vla-get-Layers[/color][/b]
                [b][color=RED]([/color][/b][b][color=BLUE]vla-get-ActiveDocument[/color][/b]
                  [b][color=RED]([/color][/b][b][color=BLUE]vlax-get-acad-object[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b] lDim[b][color=RED])[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]setvar[/color][/b] [b][color=#ff00ff]"CLAYER"[/color][/b] lDim[b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]princ[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]

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This assumes that your DIMSCALE is a whole number

[b][color=BLACK]([/color][/b]defun SetLayer [b][color=FUCHSIA]([/color][/b]name / ldef flag[b][color=FUCHSIA])[/color][/b]
 [b][color=FUCHSIA]([/color][/b]cond [b][color=NAVY]([/color][/b][b][color=MAROON]([/color][/b]or [b][color=GREEN]([/color][/b]not name[b][color=GREEN])[/color][/b]
            [b][color=GREEN]([/color][/b]not [b][color=BLUE]([/color][/b]snvalid name[b][color=BLUE])[/color][/b][b][color=GREEN])[/color][/b][b][color=MAROON])[/color][/b]
        [b][color=MAROON]([/color][/b]princ [color=#2f4f4f]"\nBad Aurgment Passed To SetLayer - "[/color][b][color=MAROON])[/color][/b]
        [b][color=MAROON]([/color][/b]prin1 name[b][color=MAROON])[/color][/b]
        [b][color=MAROON]([/color][/b]exit[b][color=MAROON])[/color][/b][b][color=NAVY])[/color][/b][b][color=FUCHSIA])[/color][/b]
 [b][color=FUCHSIA]([/color][/b]command [color=#2f4f4f]"_.LAYER"[/color][b][color=FUCHSIA])[/color][/b]
 [b][color=FUCHSIA]([/color][/b]if [b][color=NAVY]([/color][/b]not [b][color=MAROON]([/color][/b]tblsearch [color=#2f4f4f]"LAYER"[/color] name[b][color=MAROON])[/color][/b][b][color=NAVY])[/color][/b]
     [b][color=NAVY]([/color][/b]command [color=#2f4f4f]"_Make"[/color] name[b][color=NAVY])[/color][/b]
     [b][color=NAVY]([/color][/b]progn
       [b][color=MAROON]([/color][/b]setq ldef [b][color=GREEN]([/color][/b]tblsearch [color=#2f4f4f]"LAYER"[/color] name[b][color=GREEN])[/color][/b]
             flag [b][color=GREEN]([/color][/b]cdr [b][color=BLUE]([/color][/b]assoc 70 ldef[b][color=BLUE])[/color][/b][b][color=GREEN])[/color][/b][b][color=MAROON])[/color][/b]
       [b][color=MAROON]([/color][/b]and [b][color=GREEN]([/color][/b]= [b][color=BLUE]([/color][/b]logand flag  1[b][color=BLUE])[/color][/b]  1[b][color=GREEN])[/color][/b]
            [b][color=GREEN]([/color][/b]command [color=#2f4f4f]"_Thaw"[/color] name[b][color=GREEN])[/color][/b][b][color=MAROON])[/color][/b]
       [b][color=MAROON]([/color][/b]and [b][color=GREEN]([/color][/b]minusp [b][color=BLUE]([/color][/b]cdr [b][color=RED]([/color][/b]assoc 62 ldef[b][color=RED])[/color][/b][b][color=BLUE])[/color][/b][b][color=GREEN])[/color][/b]
            [b][color=GREEN]([/color][/b]command [color=#2f4f4f]"_On"[/color] name[b][color=GREEN])[/color][/b][b][color=MAROON])[/color][/b]
       [b][color=MAROON]([/color][/b]and [b][color=GREEN]([/color][/b]= [b][color=BLUE]([/color][/b]logand flag  4[b][color=BLUE])[/color][/b]  4[b][color=GREEN])[/color][/b]
            [b][color=GREEN]([/color][/b]command [color=#2f4f4f]"_Unlock"[/color] name[b][color=GREEN])[/color][/b][b][color=MAROON])[/color][/b]
       [b][color=MAROON]([/color][/b]and [b][color=GREEN]([/color][/b]= [b][color=BLUE]([/color][/b]logand flag 16[b][color=BLUE])[/color][/b] 16[b][color=GREEN])[/color][/b]
            [b][color=GREEN]([/color][/b]princ [color=#2f4f4f]"\nCannot Set To XRef Dependent Layer"[/color][b][color=GREEN])[/color][/b]
            [b][color=GREEN]([/color][/b]quit[b][color=GREEN])[/color][/b][b][color=MAROON])[/color][/b]
       [b][color=MAROON]([/color][/b]command [color=#2f4f4f]"_Set"[/color] name[b][color=MAROON])[/color][/b][b][color=NAVY])[/color][/b][b][color=FUCHSIA])[/color][/b]
 [b][color=FUCHSIA]([/color][/b]command [color=#2f4f4f]""[/color][b][color=FUCHSIA])[/color][/b]
 name[b][color=BLACK])[/color][/b]

[b][color=BLACK]([/color][/b]SetLayer [b][color=FUCHSIA]([/color][/b]strcat [color=#2f4f4f]"LAYER-"[/color] [b][color=NAVY]([/color][/b]rtos [b][color=MAROON]([/color][/b]getvar [color=#2f4f4f]"DIMSCALE"[/color][b][color=MAROON])[/color][/b] 2 0[b][color=NAVY])[/color][/b][b][color=FUCHSIA])[/color][/b][b][color=BLACK])[/color][/b]

-David

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I suppose a reactor could be used also - hasn't got the error trapping standard of Davids though :oops:

 

[b][color=RED]([/color][/b][b][color=BLUE]defun[/color][/b] c:Ron  [b][color=RED]([/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]vl-load-com[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]if[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]not[/color][/b] blk:react[b][color=RED])[/color][/b]
   [b][color=RED]([/color][/b][b][color=BLUE]setq[/color][/b] blk:react
          [b][color=RED]([/color][/b][b][color=BLUE]vlr-command-reactor[/color][/b] [b][color=BLUE]nil[/color][/b]
            [b][color=DARKRED]'[/color][/b][b][color=RED]([/color][/b][b][color=RED]([/color][color=Blue]:vlr-commandWillStart[/color][/b] . Blklay[b][color=RED])[/color][/b]
              [b][color=RED]([/color][color=Blue]:vlr-commandEnded[/color][/b] . Blkend[b][color=RED])[/color][/b]
              [b][color=RED]([/color][color=Blue]:vlr-commandCancelled[/color][/b] . Blkcan[b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]princ[/color][/b] [b][color=#ff00ff]"\n<<--  Block Reactor ON  -->>"[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]princ[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]

[b][color=RED]([/color][/b][b][color=BLUE]defun[/color][/b] c:Roff  [b][color=RED]([/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]if[/color][/b] blk:react
   [b][color=RED]([/color][/b][b][color=BLUE]progn[/color][/b]
     [b][color=RED]([/color][/b][b][color=BLUE]vlr-remove[/color][/b] blk:react[b][color=RED])[/color][/b]
     [b][color=RED]([/color][/b][b][color=BLUE]setq[/color][/b] blk:react [b][color=BLUE]nil[/color][/b][b][color=RED])[/color][/b]
     [b][color=RED]([/color][/b][b][color=BLUE]princ[/color][/b] [b][color=#ff00ff]"\n<<--  Block Reactor OFF  -->>"[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]princ[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]

[b][color=RED]([/color][/b][b][color=BLUE]defun[/color][/b] Blklay  [b][color=RED]([/color][/b]Reac Args [b][color=BLUE]/[/color][/b] lDim[b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]vl-load-com[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]and[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]eq[/color][/b] [b][color=#ff00ff]"INSERT"[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]car[/color][/b] Args[b][color=RED])[/color][/b][b][color=RED])[/color][/b]
      [b][color=RED]([/color][/b][b][color=BLUE]setq[/color][/b] oLay [b][color=RED]([/color][/b][b][color=BLUE]getvar[/color][/b] [b][color=#ff00ff]"CLAYER"[/color][/b][b][color=RED])[/color][/b]
            lDim [b][color=RED]([/color][/b][b][color=BLUE]strcat[/color][/b] [b][color=#ff00ff]"Layer-"[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]rtos[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]getvar[/color][/b] [b][color=#ff00ff]"DIMSCALE"[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]
      [b][color=RED]([/color][/b][b][color=BLUE]or[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]tblsearch[/color][/b] [b][color=#ff00ff]"LAYER"[/color][/b] lDim[b][color=RED])[/color][/b]
          [b][color=RED]([/color][/b][b][color=BLUE]vla-add[/color][/b] [b][color=RED]([/color][/b][b][color=BLUE]vla-get-Layers[/color][/b]
                     [b][color=RED]([/color][/b][b][color=BLUE]vla-get-ActiveDocument[/color][/b]
                       [b][color=RED]([/color][/b][b][color=BLUE]vlax-get-acad-object[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b] lDim[b][color=RED])[/color][/b][b][color=RED])[/color][/b]
      [b][color=RED]([/color][/b][b][color=BLUE]setvar[/color][/b] [b][color=#ff00ff]"CLAYER"[/color][/b] lDim[b][color=RED])[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]princ[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]

[b][color=RED]([/color][/b][b][color=BLUE]defun[/color][/b] Blkend  [b][color=RED]([/color][/b]Reac Args[b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]if[/color][/b] oLay
   [b][color=RED]([/color][/b][b][color=BLUE]setvar[/color][/b] [b][color=#ff00ff]"CLAYER"[/color][/b] oLay[b][color=RED])[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]princ[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]

[b][color=RED]([/color][/b][b][color=BLUE]defun[/color][/b] Blkcan  [b][color=RED]([/color][/b]Reac Args[b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]if[/color][/b] oLay
   [b][color=RED]([/color][/b][b][color=BLUE]setvar[/color][/b] [b][color=#ff00ff]"CLAYER"[/color][/b] oLay[b][color=RED])[/color][/b][b][color=RED])[/color][/b]
 [b][color=RED]([/color][/b][b][color=BLUE]princ[/color][/b][b][color=RED])[/color][/b][b][color=RED])[/color][/b]

Type "Ron" to turn on and "Roff" to turn off

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Using CLAYER with a frozen layer will give you an error:

 

Command:
LAYER ?/Make/Set/New/ON/OFF/Color/Ltype/Freeze/Thaw/LOck/Unlock: M

New current layer <3D>: 3D
?/Make/Set/New/ON/OFF/Color/Ltype/Freeze/Thaw/LOck/Unlock: S

New current layer <3D>: 0
?/Make/Set/New/ON/OFF/Color/Ltype/Freeze/Thaw/LOck/Unlock: F

Layer name(s) to Freeze: 3D
?/Make/Set/New/ON/OFF/Color/Ltype/Freeze/Thaw/LOck/Unlock:

Command: CLAYER

New value for CLAYER <"0">: 3D

Cannot set CLAYER to that value.
*Invalid*

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