slimjramirez
30th Jun 2009, 04:10 pm
I am working on a program that counts blocks with attributes and sends it to an excel file for quicker BOM creation. I'm currently setting up our 'library' for a project that's about to get started by making blocks from existing blocks.
While chugging along and testing out the program, it was coming up with redundancies in the counts.
I didn't explode the previous block when making our new ones; so it's counting the original block within the new ones. I've already created about 20% of what we will need, but I want to get rid of the initial "state of block"s from these new ones.
Is there a way to purge or rid the base block entities from these new blocks in a way that doesn't require me to go back, explode, explode, then re-create what's needed?
I guess to make this simpler:
I know that you can't purge nested blocks by conventional means:
Is there a way around this?
While chugging along and testing out the program, it was coming up with redundancies in the counts.
I didn't explode the previous block when making our new ones; so it's counting the original block within the new ones. I've already created about 20% of what we will need, but I want to get rid of the initial "state of block"s from these new ones.
Is there a way to purge or rid the base block entities from these new blocks in a way that doesn't require me to go back, explode, explode, then re-create what's needed?
I guess to make this simpler:
I know that you can't purge nested blocks by conventional means:
Is there a way around this?