FPK Posted November 26, 2009 Share Posted November 26, 2009 Hi, I can't solve a uv mapping problem when exporting from Max to 3ds format. My textures loose its correct mapping (the cropping and placement information of the material disappear). I'm uploading a picture of my model after importing the 3ds file (previo1) and the model as should appear (previo2) Any suggestion will be appreciated Thanks in advance Quote Link to comment Share on other sites More sharing options...
Cad64 Posted November 29, 2009 Share Posted November 29, 2009 Why are you exporting it to 3ds format? What program are you importing it into? Quote Link to comment Share on other sites More sharing options...
FPK Posted November 30, 2009 Author Share Posted November 30, 2009 I need it in 3ds format because it must be imported it in Vue. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Cad64 Posted December 2, 2009 Share Posted December 2, 2009 Are you using Vue xstream or Vue infinite? If you're using xstream, there's no reason to import anything into Vue. The whole purpose of xstream is so that you can integrate your Vue elements into your Max scene. But if you're using infinite, I would suggest exporting your Max model as .obj instead of .3ds. That should help with the UV problem. Quote Link to comment Share on other sites More sharing options...
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