mitchellrodhous Posted June 30, 2010 Posted June 30, 2010 Hi All I was wondering what is wrong in fellowing code?>> LISP FILE>>> ;;;--- If the "Okay" button was pressed (if (= ddiag 2) (if(= radios "choice1") (progn (setq ip (getpoint "\n Center point: ")) (command "circle" ip pause) ) ;;;--- Else draw a polygon (progn (setq ip (getpoint "\n Center Point: ")) (command "_sphere" ip pause) ) ) ) DCL CODE>>> samp6 : dialog { //dialog name label = "Cabinet Drawer V2.1" ; //give it a label : column { : row { //define row : boxed_column { //define radio column : radio_column { key = "radios" ; label = "Type" ; //give it a label : radio_button { //define radion button key = "choice1" ; //give it a name label = "Cabinet free standing" ; //give it a label value = "1" ; //switch it on } //end definition : radio_button { //define radio button key = "choice2" ; //give it a name label = "Cabinet with back" ; //give it a label } //end definition } } } //end radio column } //end row In this code it always draw an _sphere and no circle.... Best Regards MR Quote
jammie Posted June 30, 2010 Posted June 30, 2010 Hi Maybe the following could be one option (defun c:foo (/ DCL_File DclId toggle ip) (setq DCL_File "samp6.dcl") (if (not (minusp (setq DclId (load_dialog DCL_File))) ) (progn ;Create dialog (new_dialog "samp6" DclId) ;When user hits ok return value of first radio button (action_tile "accept" "(setq toggle (get_tile \"choice1\"))") (start_dialog) (if ;Choice1 highlighted RETVAL toggle = "1" ;Choice2 highlighted RETVAL toggle = "0" (= toggle "1") (progn (setq ip (getpoint "\n Center point: ")) (command "circle" ip pause)) ;;;--- Else draw a polygon (progn (setq ip (getpoint "\n Center Point: ")) (command "_sphere" ip pause)) ) ) ) ) samp6 : dialog { //dialog name label = "Cabinet Drawer V2.1" ; //give it a label : column { : row { //define row : boxed_column { //define radio column : radio_column { key = "radios" ; label = "Type" ; //give it a label : radio_button { //define radion button key = "choice1" ; //give it a name label = "Cabinet free standing" ; //give it a label value = "1" ; //switch it on } //end definition : radio_button { //define radio button key = "choice2" ; //give it a name label = "Cabinet with back" ; //give it a label } //end definition } } } //end radio column } // ok_only ; } Regards Jammie Quote
mitchellrodhous Posted June 30, 2010 Author Posted June 30, 2010 hm well, now i think it'snt correct comming out... I should set the whole code instead... I made myself. maybe I just forget something, I am in an starters stadium.... Lisp (defun C:samp6() ;;;--- Load the dcl file (setq dcl_id (load_dialog "samp6.dcl")) ;;;--- Load the dialog definition if it is not already loaded (if (not (new_dialog "samp6" dcl_id)) (progn (alert "The samp6.DCL file could not be loaded!") (exit) ) ) ;;;--- If an action event occurs, do this function (action_tile "cancel" "(setq ddiag 1)(done_dialog)") (action_tile "accept" "(setq ddiag 2)(done_dialog)") ;;;--- Display the dialog box (start_dialog) ;;;--- Unload the dialog box (unload_dialog dcl_id) ;;;--- If the cancel button was pressed - display message (if (= ddiag 1) (princ "\n \n ...samp6 Cancelled. \n ") ) ;;;--- If the "Okay" button was pressed (if (= ddiag 2) (if(= radios "choice1") (progn (setq pt(getpoint "\n Center point: ")) (command "circle" pt pause) ) ;;;--- Else draw a sphere (progn (setq pt(getpoint "\n Center Point: ")) (command "_sphere" pt pause) ) ) ) ;;;--- Suppress the last echo for a clean exit (princ) ) Dcl.. samp6 : dialog { //dialog name label = "Cabinet Drawer V2.1" ; //give it a label : column { : row { //define row : boxed_column { //define radio column : radio_column { label = "Type" ; //give it a label key = "radios" ; : radio_button { //define radion button key = "choice1" ; //give it a name label = "Cabinet free standing" ; //give it a label value = "0" ; //switch it on } //end definition : radio_button { //define radio button key = "choice2" ; //give it a name label = "Cabinet with back" ; //give it a label value = "0" ; } //end definition } } } //end radio column } //end row : boxed_column { //define boxed column label = "&Size"; //give it a label : edit_box { //define edit box key = "eb1" ; //give it a name label = "Length :" ; //give it a label edit_width = 10 ; //30 characters value = ""; } //end edit box //end edit box : edit_box { //define edit box key = "eb2" ; //give it a name label = "Widht :" ; //give it a label edit_width = 10 ; //30 characters value = ""; } //end edit box //end edit box : edit_box { //define edit box key = "eb3" ; //give it a name label = "Depth :" ; //give it a label edit_width = 10 ; //30 characters value = ""; } //end edit box //end edit box : edit_box { //define edit box key = "eb4" ; //give it a name label = "Materialethickness :" ; //give it a label edit_width = 10 ; //30 characters value = ""; } //end edit box //end edit box } //end boxed column : boxed_column { //define boxed column label = "&Specifics"; //give it a label : edit_box { //define edit box key = "eb5" ; //give it a name label = "Back offset :" ; //give it a label edit_width = 10 ; //30 characters value = ""; } //end edit box //end edit box : edit_box { //define edit box key = "eb6" ; //give it a name label = "Thickness back :" ; //give it a label edit_width = 10 ; //30 characters value = ""; } //end edit box //end edit box } //end boxed column :toggle{ key = "save"; label = "Save Settings"; value = 1; } ok_cancel ; //predifined OK/Cancel : row { //define row : image { //define image tile key = "im" ; //give it a name height = 1.0 ; //and a height width = 1.0 ; //and now a width } //end image : paragraph { //define paragraph : text_part { //define text label = "Designed and Created"; //give it some text } //end text : text_part { //define more text label = "By MR. CAD - MITCHELL RODHOUSE"; //some more text } //end text } //end paragraph } //end row } //end dialog I aslo believe I have to saveVars? I am not sure what it means... Hope you will be able to help on... ps1 :"notice". It wil open an dialog, don't mention the tekst.. it just has to draw an sphere and circle by selecting the choice1 or choice2. Best Regards MR Quote
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