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texture orientation


Be_cool

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You need to make a new color style just for that face...

 

 

For instance consider creating three wood color styles but with different alignments for different orientations of the wood grain. An easy way to accomplish this is to have multiple color styles and change their rotation. But the slicker way is to create three individual texture files and name them with &X, &Y, and &Z at the end of the name before the extension. When created in the Editor, create the three color styles and assign them the corresponding texture file. This will align them with the axis in their name. Here you can see Wood Pine aligned to the Y (left) and X axes.

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You will have to play with the scale of the image either really large or really small depending on the size of the parts you will be doing.

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No matter how big scale and resolution of images are, Inventor keep splitting the image on minimun 2 sides just like on picture above...

 

Make a part 1500x600x16 and try to define texture with this image.

 

havana.jpg

 

Regards

Aleksandar

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