View Full Version : Extrude getting wacky
bbankston
30th Dec 2010, 04:26 pm
I've got a pretty simple path for the extrude tool to follow, yet it wants to angle my base shoe at a certain point. See screenshot. Also, how can I upload a SKP file so ya'll can take a look at it?
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ReMark
30th Dec 2010, 05:04 pm
Some of us don't SKP; we DWG. What is that object anyway?
bbankston
30th Dec 2010, 05:11 pm
It's a base shoe, ReMark.
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ReMark
30th Dec 2010, 05:13 pm
Any chance getting that in a DWG format for those of us working with stoneage software? LOL
Can you use two guidelines in SketchUp?
bbankston
30th Dec 2010, 05:13 pm
ReMark,
You should totally SKP. You could DWG or DXF first but it's cool to just SKP if you want. All the cool kids are doing it!
bbankston
30th Dec 2010, 05:14 pm
Sorry, ReMark. I've got the DWG file of the baseshoe itself but I have LT over here. I have to use third-party software to get my nifty 3D drawings.
bbankston
30th Dec 2010, 05:17 pm
More info:
The first line is at an angle of 10 deg. that's 60 in. long - then it levels out for 54 in. - then it turns at a 90 deg. for 52 in. - then it turns again at 90 deg. with another angle of 10 deg. for 150 in. - one more turn at 90 deg. for 24 in.
Thank you.
ReMark
30th Dec 2010, 05:17 pm
So you could provide the profile but not the path right? Oops...while I was typing you were posting. Nevermind.
I used to SKP but my big feet kept getting all tangled up. I have a CD that skips though. LOL
bbankston
30th Dec 2010, 05:19 pm
So you could provide the profile but not the path right?
Correct, Sir.
ReMark
30th Dec 2010, 05:20 pm
More info:
The first line is at an angle of 10 deg. that's 60 in. long - then it levels out for 54 in. - then it turns at a 90 deg. for 52 in. - then it turns again at 90 deg. with another angle of 10 deg. for 150 in. - one more turn at 90 deg. for 24 in.
Thank you.
So the problem occurs where a level run turns 90 degrees then takes off at an angle?
bbankston
30th Dec 2010, 05:29 pm
Yes? It also seems that I didn't read my customer's crude drawings correctly. ReMark, it only happens at compound miters. See screenshots:
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ReMark
30th Dec 2010, 05:38 pm
Then you have solved the problem by reason of your mental prowess?
BTW...Can you substitute a pic of your newborn for your avatar? The one you have now gives me the shivers. It's like a rerun of a bad science fiction movie. LOL
bbankston
30th Dec 2010, 05:44 pm
Problem not solved, ReMark. SketchUp is not digging the compound miter at the end there.
My avatar is the shizzle, ReMark. I created that myself with a photo of my face superimposed on my tongue. It's my homage to Kung-Pow!
ReMark
30th Dec 2010, 05:51 pm
You should have stuck with the Kung Pao Shrimp.
So where's that profile you promised us?
ReMark
30th Dec 2010, 06:02 pm
How about extruding the profile for each leg of the run and clean up the corners as required? Yeah, I know, too much work.
bbankston
30th Dec 2010, 06:03 pm
Oh, I didn't think you needed it. My apologies.
bbankston
30th Dec 2010, 06:04 pm
How about extruding the profile for each leg of the run and clean up the corners as required? Yeah, I know, too much work.
Tried that, they didn't come out level. With the new extrusion path there's only one compound miter now.
ReMark
30th Dec 2010, 06:18 pm
Wouldn't they come out level if each profile were inserted perpendicular to the leg they were being extruded on?
What new extrusion path? Did you already change what you posted previously?
Stop messin' with my mind dude. I have washing machines, microwave ovens and toasters to think about. Machines rule and man drools.
bbankston
30th Dec 2010, 06:26 pm
New extrusion see thread 11
And no, they would be perpendicular per se but, one path is at a 10 deg. angle while the other is at a 0 deg.
ReMark
30th Dec 2010, 06:36 pm
I was refering to the written dimensions and angles you gave previously not to any image.
Well we both know it can be built correctly so why does it go wacky in SketchUp?
bbankston
30th Dec 2010, 06:38 pm
The 90 deg. turn from the 10 deg. angle wants to be exactly perpendicular. Meaning, once it's made the 90 deg. turn it's angled at 10 deg. (see thread 11 last picture).
bbankston
30th Dec 2010, 06:40 pm
I know it's a compound miter and I could do the clean up myself I'm just unsure as to what plane I'm turning the "saw" for the 5 deg. angle after the 45 deg. angle.
I feel like I'm being way too confusing.
ReMark
30th Dec 2010, 06:47 pm
I know it's a compound miter and I could do the clean up myself I'm just unsure as to what plane I'm turning the "saw" for the 5 deg. angle after the 45 deg. angle.
I feel like I'm being way too confusing.
Five degree angle? What five degree angle? I got two angles at 10 degrees. Are we working the same job dude?
Judging by your avatar why does that come as a surprise to you? Man, I have such a good follow-up line but if I typed it there would be such turmoil. Must...be...good...machine. Do...no...harm.
ReMark
30th Dec 2010, 07:16 pm
I see where the problem lies at the corners where a level leg meets one that is at an angle. I even ran into it when I extruded the profile for each leg of the run, went back to those corners and used the Slice with Surface option. As soon as I zoomed in on the corners I could see the misalignment. This make take a few more minutes of study before the answer dawns on me or my lights go out thinking about it. It must be something obvious we have overlooked. It usually is. Duh!
bbankston
30th Dec 2010, 08:35 pm
Five degree angle? What five degree angle? I got two angles at 10 degrees. Are we working the same job dude?
You split the difference from the 10 deg. don't you? Just like you'd split the difference for the 90 deg. angle.
troggarf
31st Dec 2010, 05:48 pm
Are you using the "Pushpull" tool or the "Follow Me" tool?
ReMark
31st Dec 2010, 06:19 pm
Would PressPull work in a situation where you not only change direction but elevation (10 deg angles) at the same time?
troggarf
31st Dec 2010, 08:59 pm
No the press/pull tool wouldn't work. I was just wondering what method was being used. I think that I am now confused even after reading through the thread a couple of times.
Did he get it to work?
ReMark
31st Dec 2010, 10:22 pm
I'm pretty sure he used the EXTRUDE command. Maybe he should have tried SWEEP too although I've seen some unusual results with that command too.
I drew the path using the original lengths and angles (both horizontal and vertical) and attempted to extrude the base shoe profile and got the same results. I think he then changed one of the vertical angles but I'm not sure which one. He mentions something about a 5 deg angle. I used 10 deg angles.
This problem could most likely be solved with Inventor easier than trying to do it with AutoCAD in my opinion.
bbankston
3rd Jan 2011, 02:12 pm
troggarf & ReMark,
I'm using Google SketchUp. I have to seeing as how I only have AutoCAD LT at work. And I am using the "Follow Me" tool. And I also never got it to work. :(
ReMark
3rd Jan 2011, 02:31 pm
Then I guess it is back to the drawing board for you!
troggarf
3rd Jan 2011, 06:07 pm
The problem is at the second angled line. There needs to be "landings" both before and after the angled line. I don't know why, but I cannot load images on this website (cadtutor) to help so I will try to describe it.
The landing needs to be a little wider than the width of the object that you are extruding using the Follow Me tool.
If this isn't clear, email me and I will post my pictures in the email
troggarf@yahoo.com
bbankston
3rd Jan 2011, 06:08 pm
I totally understand what you're saying, troggarf. I'm glad to know I'm not completely crazy.
troggarf
3rd Jan 2011, 06:10 pm
I have tried many times to post pics on this website and have read the help section. It says that there is an option to select a file to load the picture in a post but all that I see is a little box that asks for the website for the photo. Any help with this?
troggarf
3rd Jan 2011, 06:11 pm
I did get the same crazy angled extrusion as you.
All i have to say is that sketchup is a cool but picky tool
ReMark
3rd Jan 2011, 06:30 pm
I have tried many times to post pics on this website and have read the help section. It says that there is an option to select a file to load the picture in a post but all that I see is a little box that asks for the website for the photo. Any help with this?
Click on the Paperclip icon. You have to Upload the file (only certain types allow; file sizes are limited) then once it is uploaded it must be inserted.
troggarf
3rd Jan 2011, 07:23 pm
Very simple fix. thanks!
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ReMark
3rd Jan 2011, 07:29 pm
troggarf: OK. Let's dampen the enthusiasm a bit. I still have a New Year's Eve hangover.:ouch:
You're welcomed. Now go outside and play with your little brother while I get some sleep.:lol:
bbankston
3rd Jan 2011, 08:20 pm
Fellas,
My colleague and I are in agreement with you both that it cannot be a compound miter to make this happen. You have to have "landings".
Also, after I thought I had understood my customers crude drawings I found out that I didn't. The base shoe is for holding glass for a handrail system. I thought the customer was making a ramp that turned. It turns out that he was drawing (rather poorly) a plan view for a stairwell. :?
A Question:
What is a compound miter saw for if you have to level things out in order for them to merry correctly?
boofredlay
5th Jan 2011, 09:35 pm
Mr. Bankston, I apologize for getting to this thread so late but I have a solution for you if you wish to utilize it. Sickness, dead computers and whatever else I can find to complain about have kept me away from the forums.
Over at the Ruby Depot there is a free script called Follow Me and Keep.
Install instructions and the like there as well.
http://rhin.crai.archi.fr/RubyLibraryDepot/plugin_details.php?id=560
It is a no brainer if you are trying to follow a path that is not co-planar.
Attached is an image showing Follow Me vs Follow Me and Keep. In this example I un-smoothed the miters to show it more clearly.
Also, attached is the skp file just delete the dwg extension then open with SketchUp V6 or later.
troggarf
5th Jan 2011, 10:54 pm
Awesome tool!!
thanks boofredlay
troggarf
10th Jan 2011, 04:50 pm
I have found that this tool (follow me and keep) may be good for simple shapes like circles, but it deforms & stretches objects in order to "keep" them. So if what you are drawing is going to actually be made, this tool may not be helpful...
bbankston
10th Jan 2011, 05:09 pm
That's what I was thinking, troggarf.
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