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newbie question regarding text


greyhound32

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Hi guys, I have been charged with generating a 3d animation for a gaming organisation to use on their youtube videos. I am using 3ds max 10 and realflow. The problem is that I need to introduce 4 sets of text at different times within the animation. i.e. A at frame 0, B at frame 20, c at frame 40 so once complete it will read as ABC. As you can guess I need to have a fluid fill the text hence realflow plugin. I can get the first letter to complete but as soon as I add the next letter it automatically sets it at frame 0 and I am unable to move it to a later frame. Any help or tutorial you guys know about would be appreciated.

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  • 1 month later...

i really dont know if 3dsmax 10 and 3dsmax 2009 allows the same technique for this and i am not familiar with realflow plugin but when you said you need to generate texts that appears at different frames, well the only tip i can give you is playing with its visibility at the object properties. for example, you will have all 3 texts @ frame 0 but the value of their visibility will be 1 for A, 0 for both B and C, click auto key then move it to frame 20, now change the visibily to 1 for B, do the same for C at frame 40, so once you play the animation, the text will appear at frames you designated their visibility to one. and this will not appear abruptly, it will have a fade effect..

 

object properties is will appear when you right click a model.

 

hope this helps..

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  • 1 month later...

oh wow, why did you take the job... anyways

select an object and then go to track editors.. click on dope sheet editor and a window will come up, from there find your highlighted object on the left and open roll outs to find visibility... you can specify how the object enters and exits either slow or instant appear or disappear. if you do not understand what i am talking about.... then you should consider taking a class in 3ds max

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