naghshe Posted April 27, 2011 Posted April 27, 2011 when I open LDD04 there is a tools pallete openning. How can I get rid of it? Thanks Quote
alanjt Posted April 27, 2011 Posted April 27, 2011 Click on the "X" and it shouldn't come back. Quote
BlackBox Posted April 27, 2011 Posted April 27, 2011 I use Ctrl + 3 to toggle the the Tool Palette on / off. Quote
alanjt Posted April 27, 2011 Posted April 27, 2011 I use Ctrl + 3 to toggle the the Tool Palette on / off. I just keep them anchored to the left side, but I used to use: (defun c:TP (/) (if (zerop (getvar 'TPSTATE)) (command "_.toolpalettes") (command "_.toolpalettesclose") ) (princ) ) Quote
BlackBox Posted April 27, 2011 Posted April 27, 2011 I just keep them anchored to the left side, but I used to use: Yeah, I keep it anchored to the side as part of my workspace too, but occasionally the Tool Palette, and SSM get rearranged... I toggle it on / off, and I'm ready to roll again.... Quote
alanjt Posted April 27, 2011 Posted April 27, 2011 Yeah, I keep it anchored to the side as part of my workspace too, but occasionally the Tool Palette, and SSM get rearranged... I toggle it on / off, and I'm ready to roll again.... ToolPalette and ToolSpace on left and SheetSetManager on right. Quote
BlackBox Posted April 27, 2011 Posted April 27, 2011 ToolPalette and ToolSpace on left and SheetSetManager on right. Ehhehehe... I'm building a new Corridor / Assembly now. LoL Quote
alanjt Posted April 27, 2011 Posted April 27, 2011 Ehhehehe... I'm building a new Corridor / Assembly now. LoL Then you'll get real familiar with Toolspace/Prospector or Stinky Pete as we like to call it (Toy Story 2 character). Quote
BlackBox Posted April 27, 2011 Posted April 27, 2011 Then you'll get real familiar with Toolspace/Prospector or Stinky Pete as we like to call it (Toy Story 2 character). Actually, I've been working with things like the Prospector, View Cube, etc. since the early 2000's, before Autodesk culled it from Maya ( Acquiring Maya's 3D modeling / physics / texturing / lighting / rigging / animating / rendering engines is primarily responsible for the current Autodesk 3D product capabilities, and much of their UI's. ** Obviously the engineering packages (i.e., Civil, Mechanical, etc.) of the respective applications were developed separately. I've been waiting for my employer to implement C3D since I started here 4+ years ago, knowing that I already had more experience with the UI, and modeling concepts. I'm still waiting for the HotBox to be brought over; it will simply require a time-sensitive Space Bar depression (like Right Click). Maya HotBox Menu: Quote
BlackBox Posted April 27, 2011 Posted April 27, 2011 Wow [attach]27266[/attach] Yeah, sorry... It's rare that I have this much first-hand experience with the life cycle of the software I use regularly. I can get a lil' talkative. LoL Don't get me started on rendering animation sequences from key frames of character rigs in a transparent scene to Targa sequences @ 30 Frames Per Second (FPS), which we'd then import to Adobe After Effects, or a full-blown Avid workstation, and .... see what I mean? ( Civil 3D is pretty cool... but I miss working with Maya very, very much. (^^ Hence my Avatar, and location ^^) Quote
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