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insert object along line at set distances


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Posted

is there a way to insert an object say its a circle along a line arc or spline at a set distances say 100 apart along the line?

 

Please dont confuse this with insert block using divide command :D

Posted

Not sure that you can do it when you insert the block, but once it is inserted you could either use ARRAY or just OFFSET, but for a arc i would say use ARRAY. ARRAY either works in Polar or Rectangular really helpful for what you want.

Posted

im familiar with these techniques how about a spline though. inserting a circle along a spline at a distance of 100 apart?

Posted

Measure is the command, similar to divide.

Posted

depends on what version of CAD you have, in 2012 there is a path array which can do splines but in the older version only rectangular/polar.

 

for older version how about this:

 

you need to draw you item, then make it a block, if a circle make the centre the insertion point. Also need you spline drawn. once that done use 'Measure' as below:

 

MEASURE

Select the spline

B (for block)

and then enter your block's name

and then enter your distance

 

and there you have it.

Posted
is there a way to insert an object say its a circle along a line arc or spline at a set distances say 100 apart along the line?

 

Please dont confuse this with insert block using divide command :D

 

I may have misunderstood your needs, maybe this lisp file, not my own.

Place along Object Pline.lsp

Posted

cicad,

use measure - first make the circle into a block all it whatever you like ©, then,

Command:MEASURE

Select object to measure: select your spline

Specify length of segment or [block]: b

Enter name of block to insert: c

Align block with object? [Yes/No] :

Specify length of segment: 100

Posted
Please dont confuse this with insert block using divide command :D
If you mean that you want a specified distance, then Measure is what you're after. If you mean you don't want blocks, then explode them after Divide/Measure - they should be selected as previous so and explode on previous should turn them back into objects.

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