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Cool_splash
7th Aug 2003, 08:30 pm
how can i draw a 3d spoon with autocad 2002?? :shock:

PS: speak slowly cause my english is not good enough :) hehehe

fuccaro
8th Aug 2003, 06:34 am
Hello Cool_splash!
It is possible to construct a spoon using AutoCAD. I think this is a challenge for a modeler. But it is not possible to describe the way to do it just in a few phrases. Not with my English knowledge!
If they are not requirements for high dimensional precision probable you should try to complete the job using other software products. 3D Studio may be a good choice.
Good luck and I hope to hear soon about your progress!

Cool_splash
8th Aug 2003, 08:00 am
hi,
i have to draw it with autocad... cause it's my homework.... :cry:

i drew something but it does not seems like a spoon....

thanks....

fuccaro
8th Aug 2003, 11:25 am
Ok Cool_splash!
Send me all details and I will see what can I do for you. Also write me the day when the job must be complete. I suggest we continue our dialog by private messages.
Cheers!

Cool_splash
8th Aug 2003, 06:50 pm
first of all thank you.....

ok there is no details... they want only a spoon... with a strong render jpeg

but it must be solid not surface....until
17.08.2003

fuccaro
13th Aug 2003, 06:06 am
Modeling a spoon

Conventions: I marked with red the last constructed or modified entity. Also I have rotated the view when I thought that it will help me to give a better explanation . You don’t need to follow me each time.
I marked with capital letters the entities as I created them. The numbers refers points or surfaces.
I assume you know the basics so I often omitted the details.
When we extrude shapes the needed height usually is not known. Keep in mind that it is easiest to use a part of a “longer” solid than extend a small one, so make it "long enough".
We are working “by eye”. Sometime, if you don’t like the shape, you will need to use Undo several times to modify a dimension or a distance and then to remake the loosed steps. This job is easier to complete in other programs like 3D Studio, but AutoCAD can handle it too.
I used AutoCAD 2000
Words in UPPERCASE represents commands or options and those in Italic are the prompts and answers returned by AutoCAD.

Let’s start!
Create 3 layers named Spoon, Work and 2D. Make 2D the current one.
Set DELOBJ to zero.
Draw a horizontal line (A) and move it on the layer 0. We will use this as symmetry axis for our models. Draw a circle (B) with the center on the axis. Copy it (C) and draw an other circle (D) tangent to the first two (image 1).
http://www.cadimage.net/fuccaro/spoon/spoon01.png
Trim the circles until you got the shape presented in the second image. Draw a polyline between the points 1 and 2. Select it, right click and choose Polyline Edit. Press J for join and select the arcs. Now you have a closed polyline (E).
http://www.cadimage.net/fuccaro/spoon/spoon02.png
Revolve it around the axis defined by the points 1 and 2. Move the resulted solid (E) to the layer Spoon. Make this layer current and freeze the 2D.
http://www.cadimage.net/fuccaro/spoon/spoon03.png
Slice the solid. When prompted:
Specify first point on slicing plane by [Object/Zaxis/View/XY/YZ/ZX/3points]
enter ZX and click in the point marked with 3 in the image 3.
Use 3Dorbit to rotate the view as in the image 4. Use Solidedit to create the cavity: SOLIDEDIT > BODY > SHELL.
Remove faces or [Undo/Add/ALL]:
http://www.cadimage.net/fuccaro/spoon/spoon04.png
Click the face marked red in the image 4. Enter the offset distance (I marked it with two clicks on the screen). Now we have a shell (image 5).
http://www.cadimage.net/fuccaro/spoon/spoon05.png
Set the layer Work as current.
Now we “only” need the handle. Pay attention to the joint of the two parts!
Due to symmetry is enough to draw only the half handle.
http://www.cadimage.net/fuccaro/spoon/spoon06.png
Draw a rectangle (G) intersecting the shell (image 6). Extrude it. The height of the extrusion must be at least the half width of the handle (image 7). We need the intersection of the solids F and G. But we don’t want to loose the F so we will use INTERFERE instead of INTERSECT.
INTERFERE
Select first set of solids: Select objects: select the F solid
Select objects: Select second set of solids: select the G solid
Create interference solids? [Yes/No] <N>: y
http://www.cadimage.net/fuccaro/spoon/spoon07.png
http://www.cadimage.net/fuccaro/spoon/spoon08.png
The H solid is now created (image 8 ). Freeze the layer Spoon, unfreeze 2D.
Draw a horizontal line marked I (image 9) and a circle J tangent to E and I. The circle J must meet the polyline E over the solid H. Trim the circle J using as cutting edges the line I and the polyline E. Delete the line I (image 10).
http://www.cadimage.net/fuccaro/spoon/spoon09.png
http://www.cadimage.net/fuccaro/spoon/spoon10.png
Draw a polyline K between the corner of the solid H and the arc J (image 11). Edit the polyline K: add to it (join) the arc J (image 12).
Now we will curve the top of the solid H
http://www.cadimage.net/fuccaro/spoon/spoon11.png
http://www.cadimage.net/fuccaro/spoon/spoon12.png
SOLIDEDIT > FACE > EXTRUDE
Select faces or [Undo/Remove]: select the top surface (marked with 4 on the image 12)
Specify height of extrusion or [Path]: enter P
Select extrusion path: click the polyline K.
You have something like in the image 13, right?
http://www.cadimage.net/fuccaro/spoon/spoon13.png
http://www.cadimage.net/fuccaro/spoon/spoon14.png
The end of the handle is curved (5, image 13). We are going to change it.
Rotate the UCS with 90 degrees around the OX axis. Draw a line Ltrough the corner 6 like is showed in the image 14. Slice the handle. When prompted about 3 points enter the two ends oh the line L and for the third one enter @0,0,1<enter>. Delete the line L.
You must have something like in the image 15. Extrude the face marked red in the image 15. The result is shown in the image 16.
http://www.cadimage.net/fuccaro/spoon/spoon15.png
http://www.cadimage.net/fuccaro/spoon/spoon16.png
Slice the handle:
Specify first point on slicing plane by [Object/Zaxis/View/XY/YZ/ZX/3points] <3points>: enter ZX
Specify a point on the ZX-plane <0,0,0>: click the endpoint marked with 7 (image 16)
Now slice it again, this time by a XY plane passing through point 8
The result is in the image 17.
http://www.cadimage.net/fuccaro/spoon/spoon17.png
http://www.cadimage.net/fuccaro/spoon/spoon18.png
Rotate again the UCS with 90 degrees around the OX and draw a polyline M to give shape for the rest of the handle (image 18 ).
Use SOLIDEDIT > FACE > EXTRUDE. By extruding the face marked red in the image 19 along the polyline M you got the handle as in the image 20.
http://www.cadimage.net/fuccaro/spoon/spoon19.png
http://www.cadimage.net/fuccaro/spoon/spoon20.png
Return to the previous UCS and draw a polyline N to shape the half of the handle. There are some restrictions regarding this polyline (see image 21): at the end marked with 9 the polyline must exceed the handle (H) but at the end 10 the polyline must be inside of the handle. Also at the end 10 the last arc must have the center point at the same Y co-ordinate as the spoon axe is. Otherwise the handle will be not smooth.
http://www.cadimage.net/fuccaro/spoon/spoon21.png
Mirror the polyline N and get the polyline O (the mirror axis is the same as the spoon axis). POLYEDIT the polyline O: join N and than close it. See image 22 for the result.
http://www.cadimage.net/fuccaro/spoon/spoon22.png
Extruding the closed polyline O we got the solid P. Be sure that P intersects the handle H, move P along the OZ axis if needed (image 23).
http://www.cadimage.net/fuccaro/spoon/spoon23.png
Intersecting the solids P and H we have the half of the handle (image 24).
http://www.cadimage.net/fuccaro/spoon/spoon24.png
On my spoon there were unwanted edges on booth sides of the handle. I used FILLET to get rid of them. As radius you should use the maximum allowed value. So try a radius, undo, try again, undo again....
The rest is trivial: mirror the half handle and use UNION to combine the three solids in a single one. Try to FILLET every edge to give a more polished look.
Enjoy your meal!
http://www.cadimage.net/fuccaro/spoon/spoon.jpg

Orbit
13th Aug 2003, 09:31 am
:D

Fuccaro, that is an awesome tutorial. Maybe we should have a section called 3D Tutorials here. I like it.

Cool_splash
14th Aug 2003, 08:26 am
really thank you............ you the best!!!!!
i draw it..... :lol: 8) :P :) :D :o :lol: 8) :wink: :oops:

gcp310
18th Feb 2004, 12:41 pm
I must of missed this tutorial back last year, But you are certainly the king of 3d.

AWSOME bit of work there,Fuccaro

G

fuccaro
18th Feb 2004, 02:14 pm
Thank you G!
But lets wait, possible Mr T will post something similar in Inventor. Due to his surface modeling ability I not feel myself as a "3d king" :D

gcp310
18th Feb 2004, 02:55 pm
I think your talents could be put to good use.

I think you should write a book on advanced 3d and autocad customization.

Just send me a copy when you get your first book published. :D

G

Mr T
18th Feb 2004, 09:53 pm
Thank you G!
But lets wait, possible Mr T will post something similar in Inventor. Due to his surface modeling ability I not feel myself as a "3d king" :D

hmmm.

Well I just had to !

SPOON IN SURFACE MODELLING

I drew a spline, mirrored it, 'break' then RULESURF. This
creates a surface between two curves, splines, polylines.

EDGESURF between four touching lines/splines would have had a more
smooth shape.

In inventor even easier !!!

image linked here for the acad surface model
http://www.eezylearn.pwp.blueyonder.co.uk/images/spoon.jpg

and file
http://www.eezylearn.pwp.blueyonder.co.uk/images/spoon.dwg


Nick

Mr T
18th Feb 2004, 09:58 pm
Thank you G!
But lets wait, possible Mr T will post something similar in Inventor. Due to his surface modeling ability I not feel myself as a "3d king" :D

U are much bettter than me !

In SOLIDS

I would have used a sphere, sliced the top off aka a knife cutting the dome shape off an apple. Copied it scaled it down. Subtracted the scaled down one from the original, this would create the hollowed out shape. then the handle would be an extruded profile or a extrude profile and path.

Nick

gcp310
18th Feb 2004, 11:22 pm
Mr T, can you give us the mass properties of your spoon using the specific weight of ,say, stainless steel, using Surface modeling?

(Autocad only, dont cheat using Inventor)

G

Mr T
20th Feb 2004, 01:25 pm
Mr T, can you give us the mass properties of your spoon using the specific weight of ,say, stainless steel, using Surface modeling?

(Autocad only, dont cheat using Inventor)

G

Probably.

Nick

nikko_77
23rd Feb 2004, 10:30 pm
How do I make a shell? I have tried to shell a spoon but it will drop the inside down a little bit instead of giving it the offset look which goes straight across. Do I need to tweak some settings to make it work? I'm confused....please help.

Nick

CADbug
24th Jan 2005, 05:00 pm
Same here!!

but i am still trying.

try try try..till u DIE :lol:

Fucarro!! it is an amazing tutorial!..u deserve a treat for it..

fuccaro
25th Jan 2005, 08:25 am
[...] i am still trying.What is the problem? Write us more details!


Fucarro!! it is an amazing tutorial!..u deserve a treat for it.. :)

Mr T
25th Jan 2005, 08:02 pm
How do I make a shell? I have tried to shell a spoon but it will drop the inside down a little bit instead of giving it the offset look which goes straight across. Do I need to tweak some settings to make it work? I'm confused....please help.

Nick

Check the command line for the shell thickness/size.

Copy and paste the command line text here so we can help. Hit F2 to see the full text window of all you have done.

Nick

Chappas
15th Jul 2005, 12:14 am
Sorry to come back to this :oops:

Seems I'm having the same problem as the others:

The spoon has no "scoop" once I've completed the shell command. There is a wireframe that shows the scoop....but its like a half full sphere when viewed in Shaded view....if you know what I mean

Command: _solidedit
Solids editing automatic checking: SOLIDCHECK=1
Enter a solids editing option [Face/Edge/Body/Undo/eXit] <eXit>: _body
Enter a body editing option
[Imprint/seParate solids/Shell/cLean/Check/Undo/eXit] <eXit>: _shell
Select a 3D solid:
Remove faces or [Undo/Add/ALL]:

Enter the shell offset distance: 0.1

Solid validation started.
Solid validation completed.

Chappas
20th Jul 2005, 10:54 pm
Just a note to say I worked it out:

Best to do the "shell" prior to slicing through the solid. :)

It looks good in a dish I drew too :)

Cracking bit of work Fuccaro! :thumbsup:

fuccaro
23rd Jul 2005, 02:09 pm
Thank you Chappas! :)

Lazer
4th Sep 2005, 02:31 am
im still new to the forum so i didnt see this post when first posted, so can i say really really good tutorial, and to go out you way to model and show us on the forum how to do it is a job well done, to do a model like this and post it with tutorials must have took hours. cheers.

fuccaro
7th Sep 2005, 05:09 am
Thank you Deelay!

spiderdian
10th Jan 2006, 09:37 am
:) fucarro, i am your humble servant!!! you are great!! :)

fuccaro
11th Jan 2006, 05:56 am
What can I say? It is good to see that after more then 2 years people still return here to read my solution :)
So let me repeat myself:
Thank you for your feed-back!

JBullseye74
9th Feb 2006, 07:09 pm
hey great tutorial... im new to 3d and i thought id try it out.
Getting stuck on

-Click the face marked red in the image 4. Enter the offset distance

Its not letting me just select that rim, but selecting the whole object.
Therefore its giving everything a offset.

Any advise would be more than appreciated.

fuccaro
10th Feb 2006, 05:42 am
Jimmy
Set the shademode to wireframe and be sure that the cursor is not over a line from the back face.

JBullseye74
10th Feb 2006, 09:47 am
hmm still got a thickness to the top.. is this correct..? If i proceed with this onto the next step when i INTERFERE rectangle with the object it doesn't look right.
Do you think i should start on something a little easier..?[/img][/url]

fuccaro
13th Feb 2006, 06:01 am
Jimmy
I can not reproduce the error here but try an other approach:
Trim the curves as in image 1 but before to create a polyline, offset them to inside. Create two polylines. Rewolve both of them and subtract the inner solid from the outer one. You have a shell, right?
It should work.
http://www.cadimage.net/postimages/spoon1b.png

JBullseye74
13th Feb 2006, 10:38 am
Brilliant i'll try this and let you know how i get on. :-) Thanks

JBullseye74
13th Feb 2006, 06:28 pm
Brilliant that worked great.. thanks..
Next problemo

(You must have something like in the image 15. Extrude the face marked red in the image 15. The result is shown in the image 16. )

For some reason it wont let me just pick that face on its own and extrude it.!!

Getting there though and am very excited to finish it. Its amazing how you worked this out.!! :-)

JBullseye74
15th Feb 2006, 10:22 am
Phew .. worked it out. Can someone tell me how to upload a picture on here and i'll show you it. :-)
Not bad for my introduction into 3d. Thanks Fuccaro.

fuccaro
17th Feb 2006, 06:02 am
Use the File Manager (http://www.cadimage.net/fileman/) to show us your work -I can't wait to see it!
Thank you for the appreciation

JBullseye74
17th Feb 2006, 10:25 am
ok here goes.... ths is my first 3d so it's a bit rusty. :-)http://www.cadimage.net/postimages/spoon.jpg
hope it isn't too big Mr moderator. If it is im sorry... and i'll have to find time to read up on how to make the images smaller.

bone
19th Feb 2006, 10:51 am
Gobsmacked. New here but really glad I registered. What brilliant talent. Puts anything I can hope to achieve in the shade . . . :huh: . . . or should that be the render?

Bone

StykFacE
12th Apr 2006, 11:48 pm
wow GREAT tutorial man..... i gave it a shot and i came out looking pretty damn good i think..... 8)

here is my File: 3D Spoon (http://www.stuntkingz.com/temp_images/spoon_3D.dwg)


http://www.stuntkingz.com/temp_images/spoon01.jpg

http://www.stuntkingz.com/temp_images/spoon02.jpg

original:
http://www.cadimage.net/fuccaro/spoon/spoon.jpg

fuccaro
13th Apr 2006, 05:25 am
Yes, your model is closer to a real spoon as mine is. Enjoy your meal! :)
You used an other way to make the 3D model, right? Or maybe just the solid is exported in other program for rendering?

StykFacE
13th Apr 2006, 05:42 am
Yes, your model is closer to a real spoon as mine is. Enjoy your meal! :)
You used an other way to make the 3D model, right? Or maybe just the solid is exported in other program for rendering?

nope - used your tutorial to the T. rendered in AutoCAD 2005, using color 144. you can see the file i uploaded, download it and see. 8)

it's not 100% to your tutorial because i didn't have exact dimensions, so i went with what i thought was close to yours :)

JBullseye74
13th Apr 2006, 09:07 am
Nice effort StykFacE... looks good. I'd like to have another go since my 1st attempt looked more like a wooden ladle..!! hehe Mind you it was my 1st EVER go at 3d :-)

Lazarus
25th May 2006, 07:47 pm
Great tutorial fuccaro,i know it's old but i enjoyed reading it....thanks for sharing :wink:

feeltch
14th Jun 2006, 05:57 pm
10Q 4 tutorial, fuccaro. It's cool. I made a spoon in Acad 2007 exactly by your instructions.

http://img471.imageshack.us/img471/5146/lica6nc.jpg


http://img63.imageshack.us/img63/2749/set4ub.th.jpg (http://img63.imageshack.us/my.php?image=set4ub.jpg)

I'd like more tutorials like this one :roll:

fuccaro
15th Jun 2006, 10:30 am
I see an other happy man. Thank you for your appreciation, now I am happy too! :)

cadmuska
17th Jun 2006, 05:14 am
tricky but good...

nice work

Primus
12th Sep 2006, 04:57 am
Very cool, awesome approach to it. Ill put mine up in a few minutes once i render it and make it pretty lol.

Something i did differently that was much easier in my opinion is that once i made my box i centered it then extruded off the face. That way i didnt have to slice it and ext again and then ext 1 more time off my new face. I exttrudeded off the face of the interefered solid piece, made my polyline and then folowed the rest of the steps. Hope theres a tutorial for realism casue my rendered spoon is literally laughing at me.

Thanks for the great tut. lookin for more in the future.

TIP: I was just taught how to make the shaded or rendered solid much cleaner.

type facetres into the cmd prompt and set to 10. takes all those rough edges out. makes your spoon look as pretty as...well mine hahah kidding. Gimme 5 min to get a pic up.


-Primus-

Primus
12th Sep 2006, 05:36 am
http://img134.imageshack.us/img134/6129/spoonme8.th.jpg (http://img134.imageshack.us/my.php?image=spoonme8.jpg)


The not so finished product of hours of work...that should have only taken 20min. I gotta read a render tut. it looks like garbage at the moment. Maybe tomarrow ill repost a good lookin one on a table with a cup and such



-Primus-

ChrisRose
11th Dec 2007, 06:06 pm
What do you think...Got bored loved the tutorial, learnt lots thanks Fuccaro.:D

Lazer
11th Dec 2007, 06:41 pm
Looks darn good to me:)

fuccaro
12th Dec 2007, 11:22 am
This tutorial is *so* old! Boring people using modern AutoCAD still use it... What can I say? Thank you all!

ascorbic
5th Mar 2008, 04:24 am
here's mine, but i made it in another way. instead of the shell command, i use loft--> guides command. i'm stuck with that shell command the way fucarro did with his spoon. although following fucarro's steps is a better way how to model the spoon. it took me between 4 to 5 hours (without a break/rest) to model my spoon. and another 3 to 4 hours for the fork (without taking a break, really. i really felt the tiredness of my eyes. i forgot to eat, i just slept and slept lolz!)

http://farm3.static.flickr.com/2128/2280969760_72f4acd63e.jpg

http://farm3.static.flickr.com/2217/2280184161_b8999e375d.jpg

http://farm3.static.flickr.com/2276/2280974878_d3037610bf.jpg

Ritch7
5th Mar 2008, 11:10 am
impressive stuff the feeltch guy's was bang on, the water was a litle out on the other one!