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surface modelling


IronHorse

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Yes and no.

 

You're creating something which is substantially similar to the NURBs that you use in Max, but they have a completely different function. A surface in Inventor is used as a tool to help create an object. A surface in Max (and most other similar 3D software - Maya, Lightwave, etc.) is the object. Also, you can't edit a surface in Inventor by dragging points and polys around. You have to edit the geometry used to create the surface instead.

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There are several surface modeling tutorials in my signature.

(most of them are a little old - but the Vacuum tutorial is fairly up-to-date)

 

With Inventor 2012 you will also want to investigate the Edit Form (Alias Edit) link to Inventor Fusion.

There are several classes here http://au.autodesk.com - see presentor Kevin Schneider.

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