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bicycle frame methodology


bikengineer

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I am trying to draw a bicycle frame in 3D. What is the best functions to use? I first drew the frame in 2D using regular lines. Next I drew a circle at one of the intersection points, then used Sweep. I repeated the steps but with a smaller circle. Next i was planning to Subtract the smaller tube with the large to create a tube but I am having trouble selecting to subtract to make a hollow tube. I'd like to revaluate to see if there is a easier way to draw so that it is easy to modify down the line.

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Solidedit > Shell will work and you don't have to draw the extra circle, extrude, etc.

 

You can also draw a circle at the end of the tube and use PressPull to subtract.

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Not just opinion - it is fact.

I assume the frame is more than one tube.

I assume there might even be bent pieces.

There might be multiple sizes (diameters) of tubes.

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