deadseasquirrels
8th Sep 2003, 08:38 pm
I see there are a lot of 3D editing tools that give you the intersection of 2 solids, or maybe the subtraction of two solids, but there has been a couple of times, during my past 3D closet design, where I could use one that cut a piece from teh whole.
For example lets say I have a rectangle that intersects the middle of a sphere (the rectangles width being larger than the spheres diameter). I wish there was a function that would basically find the intersection of both pieces and then cut that piece out of the rectangle (or sphere, depending on which I want to be cut). Often times I find that function would be useful, but as far as I can tell neither the union, subtract, intersection, or slicing, functions really do something like that.
Is there one that I just don't know of, or is there a way that people normall do this?
For example lets say I have a rectangle that intersects the middle of a sphere (the rectangles width being larger than the spheres diameter). I wish there was a function that would basically find the intersection of both pieces and then cut that piece out of the rectangle (or sphere, depending on which I want to be cut). Often times I find that function would be useful, but as far as I can tell neither the union, subtract, intersection, or slicing, functions really do something like that.
Is there one that I just don't know of, or is there a way that people normall do this?