View Full Version : Problem with orthogonal not following UCS
robert1
10th Jun 2006, 04:02 pm
How do i make the orthogonal constraint direction follow the orientation of the axes when i change UCS from World to line up with an existing drawing direction? Currently the cursor crosshairs and therefore the direction of orthogonal constraints stay aligned with the WCS.
Geordie
11th Jun 2006, 03:14 am
Try ucsfollow '0'
robert1
11th Jun 2006, 07:19 am
Thanks for the reply Geordie, but ucsfollow is to force the model to redraw in the new ucs direction rather than the ucs direction realign to the drawing. I can make the model redraw to the new ucs direction but the orthogonal direction remains aligned to the wcs direction.
Still attempting to correct this. I know I have ran into this previously and stumbled onto the fix by accident but it was some time ago and it has just resurfaced on me.
Any help would be appreciated.
khairulfikri
12th Jun 2006, 09:11 am
I'm not sure I understand the question right but here goes..
Try setting the UCS to match the view by giving the UCS command, type N for new then V for view. Your UCS should match the orientation of your drawing.
Oh.. and make sure SNAPANG is set to 0 or you'll be snapping at an angle relative to the UCS.
Wozza
14th Jun 2006, 07:03 am
Rob,
I think that you just need to snap your curser to the appropriate angle. We use a button that fire this lisp routine up:
(defun C:SNAPCURSER ()
(setq test (getvar "SNAPANG"))
(if (not (= test 0))
(command "SNAP" "R" "" 0)
(command "SNAP" "R" "" "per" pause)
);if
(princ)
);defun
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