Mr T
7th Nov 2003, 10:01 pm
Yet more on transparency ! :D
2000i
It does work. Try it. Draw a rectangle. Type REGION and then click select
the rectangle. Type RMAT, look in the MAterials lib for a glass material.
Then ATTACH it to the region. Type RENDER and go for it. Further help on render within the helpfile.
Nick :lol:
The screenshot is me with rendered materials and live on as I use 3DO.
Transparent glass above a bit of wood.
http://www.eezylearn.pwp.blueyonder.co.uk/images/trans1.jpg
From the 2000i Help files
Using Transparency
If you want to make all or part of an object transparent or translucent, you can adjust a material's degree of transparency from 0 to 1.0. Transparency increases rendering time. Multiple layers of transparent objects increase rendering time for each multilayered transparent pixel.
You can set the refraction index of transparent materials. Photo Raytrace rendering generates refractive effects: bending light rays as they pass through the refractive material and thus shifting the objects that are visible through it.
Using Opacity Maps
Opacity maps are projections of opaque and transparent areas onto objects, creating the effect of a solid surface with holes or gaps. Opacity maps use the brightness value of the mapping image to determine opacity. Pure white areas in an opacity map are completely opaque, while pure black areas are transparent. If an opacity map is in color, the equivalent gray-scale values of the colors supply the opacity translation.
Nick
2000i
It does work. Try it. Draw a rectangle. Type REGION and then click select
the rectangle. Type RMAT, look in the MAterials lib for a glass material.
Then ATTACH it to the region. Type RENDER and go for it. Further help on render within the helpfile.
Nick :lol:
The screenshot is me with rendered materials and live on as I use 3DO.
Transparent glass above a bit of wood.
http://www.eezylearn.pwp.blueyonder.co.uk/images/trans1.jpg
From the 2000i Help files
Using Transparency
If you want to make all or part of an object transparent or translucent, you can adjust a material's degree of transparency from 0 to 1.0. Transparency increases rendering time. Multiple layers of transparent objects increase rendering time for each multilayered transparent pixel.
You can set the refraction index of transparent materials. Photo Raytrace rendering generates refractive effects: bending light rays as they pass through the refractive material and thus shifting the objects that are visible through it.
Using Opacity Maps
Opacity maps are projections of opaque and transparent areas onto objects, creating the effect of a solid surface with holes or gaps. Opacity maps use the brightness value of the mapping image to determine opacity. Pure white areas in an opacity map are completely opaque, while pure black areas are transparent. If an opacity map is in color, the equivalent gray-scale values of the colors supply the opacity translation.
Nick