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madaryl
12th Dec 2003, 01:34 pm
hello,
anybody who can help to create a twist on gears. 3D image.
thanks

f700es
12th Dec 2003, 03:06 pm
hello,
anybody who can help to create a twist on gears. 3D image.
thanks

Got any pictures of what you are talking about? I have no idea what a twisted gear is.

Flores
12th Dec 2003, 03:26 pm
You mean like this?
http://www.cadimage.net/forumimages/fuccaro/rd.gif
(Fuccaro of course)
Follow the links in this thread:
http://www.cadtutor.net/forum/viewtopic.php?t=340&highlight=helix

Flores

f700es
12th Dec 2003, 06:19 pm
You mean like this?
http://www.cadimage.net/forumimages/fuccaro/rd.gif
(Fuccaro of course)
Follow the links in this thread:
http://www.cadtutor.net/forum/viewtopic.php?t=340&highlight=helix

Flores

Ahhh.....I see says the blind man. Thanks.
:)

Mr T
12th Dec 2003, 08:44 pm
Just as an aside try making ice crystals !

A wee seasonal variation on the spur gear. Use
a high SURFTAB1 value 200> and then use RULESURF.

http://www.eezylearn.pwp.blueyonder.co.uk/images/ice.jpg

Nick

There's more to modelling than lisps n solids !

madaryl
14th Dec 2003, 02:17 am
flores and to all,

ya that picture is the one i would like to know how.... thanks!
i'm sorry for the term twisted, i forgot it's called helical gear...... :lol:

merry christmas to all

Orbit
16th Dec 2003, 07:02 pm
I gave a quick try to a felical gear and this is the result with no lisp, surftab or rulesurf.
It can be done in other shape too.

http://picserver.student.utwente.nl/getpicture.php?id=571226

Flores
16th Dec 2003, 07:28 pm
Orbit, give us a little more information... namely, is it a solid or a surface? If it is a solid, was one tooth created > polar arrayed > subtract from cylinder? It is good looking however you did it.

Flores

Orbit
16th Dec 2003, 08:15 pm
Orbit, give us a little more information... namely, is it a solid or a surface? If it is a solid, was one tooth created > polar arrayed > subtract from cylinder? It is good looking however you did it.

Flores

Thank you Flores. You are right. It is a solid and I used PLINE for the tooth profile- EXTRUDE the tooth profile ( PATH)- ARRAY ( the tooth)- USBSTRACT- UNION.

madaryl
18th Dec 2003, 11:31 am
guys,

i tried to do what everyone said on how to create the helical..... :oops:
i'm not giving up, i'm still trying to do it....

madaryl
1st Jan 2004, 02:59 pm
at last i was able to create that helical gear... thanks a lot to all of you :wink: