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3D S Max Model detail


Marcel8

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Hi

 

I'm new at 3D modeling. I see a lot of good models of anything but is curious about how they start these models. I see a face model that looks really good and smooth (very basic, no extra), but I want to know do they start with low poly models or do you start smooth? And when you start low poly, how do you know how many, and how do you know how the end result will look like.

 

Of course you don't want to smooth a face until it looks like a balloon. In a few models I've made just from scratch (not faces but like a gun or whatever), I've used the Ctrl+M and it make it smooth on the selected polys but it pulls my verticies to places I don't want them to be, then I need to make little adjustments.

 

Is this normal or what? I would like to hear from experienced 3D modelers that know a good solution to this.

 

Thanks

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