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    Looking good. :thumbsup: What's the problem...

    Looking good. :thumbsup:

    What's the problem with your Arch & Design material?
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    If this is a continuation from your circle...

    If this is a continuation from your circle smoothness thread, some answers have already been provided: http://www.cadtutor.net/forum/showthread.php?79297-How-To-Make-My-Circle-Smooth

    If you need...
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    How is it coming along? Any progress? :unsure:

    How is it coming along? Any progress? :unsure:
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    There is no "viewres" in Studio Max. That is an...

    There is no "viewres" in Studio Max. That is an Autocad term. What exactly is the problem?
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    1. Hit the "G" key on your keyboard. 2. Select...

    1. Hit the "G" key on your keyboard.

    2. Select the object that is disappearing, right click and choose "Object Properties". In the Properties dialog, under "Display Properties", uncheck "Backface...
  6. Bones will always be created on the active grid,...

    Bones will always be created on the active grid, and in the perspective viewport, that is the XY plane. So create your bones in an orthographic front or side viewport.

    Why don't you just use one...
  7. Are you trying to create bones in the Perspective...

    Are you trying to create bones in the Perspective viewport? You need to be viewing your character in an orthographic viewport when creating bones, (Front, Left, Top, etc.). Your books should have...
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    That's how circles look in Studio Max. They are...

    That's how circles look in Studio Max. They are made up of many edges. The more edges you have, the smoother the circle will look.

    It would help to know what you're planning on doing with this...
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    Here is a simple way to automatically break up a...

    Here is a simple way to automatically break up a model into it's individual sub-elements.

    1. Select the model
    2. Apply an 'Edit Mesh' modifier
    3. Switch to 'Element' selection mode and window...
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    I created a similar routine and handed it out to...

    I created a similar routine and handed it out to everyone in the office. No one used it but me. :roll:
  11. Thread: 3d people

    by Cad64
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    Looks like there may be some free 3D CAD people...

    Looks like there may be some free 3D CAD people here: http://www.cadforum.cz/catalog_en/?cat=14

    And here: http://cben.net/
  12. Thread: 3d people

    by Cad64
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    I think this may be the thread ReMark was...

    I think this may be the thread ReMark was referring to: http://www.cadtutor.net/forum/showthread.php?42033-3d-man-block
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    Yes, very nice. :thumbsup:

    Yes, very nice. :thumbsup:
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    Yes, that's typically what you have to do when...

    Yes, that's typically what you have to do when you're working from a photo. You just want it to look proportionally correct when you're finished.

    If you need more reference photos, there are more...
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    Let me answer your question by asking you a few...

    Let me answer your question by asking you a few questions. Why is Autocad a part of your course if you will NEVER need it? And regardless of whether you think you will ever need it or not, it is part...
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    Those all look really similar to the type of...

    Those all look really similar to the type of renders you've been posting here. Simple, uncomplicated interiors. Why don't you try doing something a little different? Something a little more...
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    Anti-social? :lol: We're just wondering what...

    Anti-social? :lol:

    We're just wondering what happened to you. You've been absent for the last 4 days after requesting urgent help to get this work done. I think it was a pretty logical assumption...
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    Just find a photo of something online that you...

    Just find a photo of something online that you think is interesting. Then build a model, add textures and materials and render. The idea is to try and get your model and your render as accurate and...
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    Yes, xref's in Max are basically the same as they...

    Yes, xref's in Max are basically the same as they are in Autocad. There are two different types of xref's in Max though. Xref Scene and Xref Objects. They each behave a little differently.

    Xref...
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    Of course not. It just means they've been doing...

    Of course not. It just means they've been doing it wrong for years.

    I can only echo Rkent's comments. Drawing entities on Layer 0 and then overriding their properties is just bad drafting. And...
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