Unless you have a HUGE model never discard backfaces.Originally Posted by Alidrag
Spin the model using 3DO or Pull down VIEW then 3DVIEW then SE ISO then use NE to check.
Nick
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First of all sorry for my poor English..
i'm a newbie in render and 3d modeling and i have a problem in Rendering ...
I was going to render a very simple model consisting of 3dfaces but once i checked the “Discard Back faces” option , some of the faces didn't render and were hidden ..
i know this is probably because of the direction of Normals of the faces but i don't know how i can change the direction of the Normal of a face(3dface.. etc..) so that with “Discard Back faces” option unchecker, i can get the appropriate result..
Thanks in advance guys..
Unless you have a HUGE model never discard backfaces.Originally Posted by Alidrag
Spin the model using 3DO or Pull down VIEW then 3DVIEW then SE ISO then use NE to check.
Nick
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Thanks again for the help Mr. T...
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while trying to fix the problem , i found that if u select the points of a 3Dface in a counter clockwise order when u're drawing it, the direction of the normal vector will be towards ur view plane and the problem of "Back Faces" in rendering stage simply vanishes..!![]()
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