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Why Does mt arch&design Render black


damob23

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Any one have any idea why this redners black, I selected glazed ceramic tile in the material editor, in arch design mental ray? Im sure im doing something wrong, Could it be an option under enviorment rollout,

Render.jpg

material editor.jpg

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just in case, are you rendering with mental ray?..also i noticed that there is a map assigned to the diffusion and reflection slot...are the path's in max set up to look in the proper directories to find these maps?

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  • 2 weeks later...

Yup I am rendering with mental ray,? could there be an issue there, the maps are part of the ceramic glazed template so I assume they are looking in the correct location.

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Are you sure you have Mental Ray selected as your renderer? I just applied the arch & design material to a box, switched to the scanline renderer and the box rendered black, just like the image you posted.

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Yup Im using mental ray, I noticed something, In my material editor screen grab up there, When I click on the map in the diffuse area of the material properties rollout, and in this rollout under advanced controls, under texture is none. I replaced this with a standard texture and it renderend as orange tiles, how ever the tiles were crocked and looked strange for some reason.

Rollout.jpg

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So by that you mean, Apply a UV map to the surface, No I dont didnt but that would explain it, I will try it, thanks for that

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