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Vertexes to Tubes/3D


cadboi08

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Hi. I need some help with this material/structure.

 

planepoly.jpg

 

What I want to do is turn all those white edges into tubes with thickness, rather than just lines and then assign a material to that. Is there anyway to do that - somehow extract the edges and turn them into 3d tubes?

 

I would also like to assign different materials to the blue planes which I am able to do atm with the multi-subobject material.

 

Using vray on 3DS 2009

 

Thank you

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I think your best bet would be to enable your vertex snap and trace over those white lines with splines. Then you can select the splines, go to the Modify panel, Rendering section, and check the boxes to "Enable in Viewport" & "Enable in Renderer". This will give the splines thickness and turn them into tubes.

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Cheers. I've been doing that, but is there a way to extract the vertexes as splines so that I don't have to do trace over all the edges (there might be hundreds later on).

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Ok, here's a really easy way to do this.

Simply select all of the edges, then go to the Modify panel, under "Edit Edges" and click the "Create Shape From Selection" button. Give it a name, make sure "Linear" is selected and click OK. Now "Hide Selection", select the wireframe edges, and check the boxes under Rendering as mentioned before.

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Try using the Lattice modifier on the plane...it should work.

 

Thanks. That works great. Very quick. But is there a way to clean up the ends of the tubes from the lattice?

 

Ok, here's a really easy way to do this.

Simply select all of the edges, then go to the Modify panel, under "Edit Edges" and click the "Create Shape From Selection" button. Give it a name, make sure "Linear" is selected and click OK. Now "Hide Selection", select the wireframe edges, and check the boxes under Rendering as mentioned before.

 

I'll try that next. Thanks

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Thanks. That works great. Very quick. But is there a way to clean up the ends of the tubes from the lattice?

 

 

 

I'll try that next. Thanks

 

 

make your Joints the same as size your Struts:

 

Radius

Segments

 

That should work....if not then make it an editable poly and move the Vertex in top view to match up, but if you have cylinder tubes it will be very tedious.

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