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Protocol for creating blocks


MisterJingles

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Hi guys

 

What is accepted as the procedure when creating blocks?

Is it preferable to use the WBLOCK command? If so where is it best to save your blocks to?

All I have done up to now is create my block as a bunch of objects in model space and then cut and Paste as a Block. Im not sure if this is the correct way though.

 

Any tips?

 

Thanks

Rob

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If it's a block that you will be using again and again in other drawings, then I would WBLOCK it. But if it's a block that you only need in the drawing you are currently working in, then there is probably no need to WBLOCK it.

 

If you do WBLOCK it, you should save it to your block library, where you can find it easily the next time you need it.

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Also, after you create it with WBlock (wright block), open it up and clean it up. WBlock often brings in stuff you don't need (layers). Make sure the INSBASE (insertion base point) is where you want it and that it's INSUNITS (insertion units) are what you want. All this affects how it comes into a drawing.

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Don't cut and paste to create blocks. Use the Block command, give it a logical name and use insert or copy if you need more than one in the drawing.

 

Move the objects to layer zero, color bylayer or byblock. Later you may find reasons to stray from this, but it is a good rule of thumb for most blocks until you learn enough to know why you might want to deviate from that.

 

If you are going to use these in other drawings then insert them into a block library drawing. From design center you can navigate to that drawing, right click to create a tool palette with all those blocks at once.

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my pet hate: make sure the base point is sensible! When creating a block, especially if you use BMAKE, it defaults to 0,0 and gives you a block with an insertion point bearing no relationship to the object. ALWAYS select the base point carefully.

 

Also, after you create it with WBlock (wright block), open it up and clean it up. WBlock often brings in stuff you don't need (layers). Make sure the INSBASE (insertion base point) is where you want it and that it's INSUNITS (insertion units) are what you want. All this affects how it comes into a drawing.

being pedantic - that's write block :)

 

unless its changed, WBLOCK used to strip all superfluous details such as redundant layers. It was a way to try to recover "broken" drawings.

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