hey chris. are you simulating this in Studio or in Dynamic simulation. Im guessing by the terminology JOINT that you are in dynamic simulation but i want to be sure.
In the assembly mode if everything is modeled properly you can right click on your part names in the model tree and select ContactSet. This will allow you to manually move your parts and see their interaction. You can also drive angular constraints to analyze the motion.
Simple mates like concentric can be brought into Dynamic simulation. You will have to make special note of the grounded folder. anything in there will be "fixed" meaning it has not be accurately defined for motion.
When creating joints there is a rather good animation in the selection box that helps you pic your items in order(next to the drop down box is a button to display joint table). I would suggest you open up dynamic simulation help file. It will walk you though the basic concepts of joints and how/when to use them.
Just listening to the problem id say you need a standard revolution joint. it should be the one with what looks like a door hinge in the animation. For the "foot" of the tread it will be a sliding cylinder on a plane in the sliding joints category.
A lot of this really depends on how your model is setup. if some joints are sliding or rolling(bearings/wheels) and so on. There is a post limit before you can post links and i think attach files. 5 posts maybe.




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