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rotate reference


rookie37

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I'm drawing cylinders at various angles. They would take too much time to calculate the angle. Can I 1. make a cylinder then rotate it like I do in 2d In 2d I like to use rotate reference What is the command? Any other suggestions?

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What do you know about the desired orientation for the cylinders? For example, do you know a base point and a second point in the direction of the cylinder or do you have cosines of the axis with respect to the WCS? If the former use:

Command: _cylinder

Specify center point of base or [3P/2P/Ttr/Elliptical]:

Specify base radius or [Diameter]:

Specify height or [2Point/Axis endpoint]: a

Specify axis endpoint:

 

If you have angle use rotate3d which is much better than 3drotate for keyboard input or in the use of a script if you want to automate the process. - Lee

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