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Looking for an easy way to indicate a curve on an elevation


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hi all! i m looking for an easy and efficient way to indicate a curved wall on an elevation drawing.

what i m doing now is to draw a single line first, and offset the line by 10mm and then repeating the offset action with the newer line by 10mm more than the previous. it is absolutely time wasting! :( any easy and efficient way to do it? thx!

something like this:

|_|__|___|____|_____|______|

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In simple cases it is possible to use a command array, in difficult it is necessary to write the program or a macro or to search for the existing.

Or as a variant to use a multiline

8af41cb68c03.gif

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Those lines represent even angular spacing. You could do a polar array to follow the circular portion in the plan detail, say 5 degree increments, creating "spokes". Then draw vertical lines from spoke endpoints through the elevation detail. using copy multiple, endpoint snaps, trim, should go pretty quick.

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You could do a polar array to follow the circular portion in the plan detail, say 5 degree increments, creating "spokes".

Or as a variant the command divide, will mark a curve on the necessary number of segments with the set step

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If you make a block which is a vertical line, then using Measure or Divide with a block, but do not align block with object, then a quick explode, extend and trim, you might have the geometrical solution.

 

But it actually does not look so good with shallow arcs, and you would be better doing what you already do.

CurveElev.jpg

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Or as a variant the command divide, will mark a curve on the necessary number of segments with the set step

 

this is exactly what I do. Works great, and does not take much time.

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(assuming you're in World UCS)

Rotate your ucs around the x axis 90, use Plan > Current. Draw the 'wall' in plan as you did in post #3. Divide it with the number of segments you want (points). Go back to World > Plan. Use the nod osnap to draw the vertical lines from the points you just created using the Divide command.

Probably not real fast, but accurate.

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