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  1. #1
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    Default Material Scale Problem

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    Hello,

    I am rendering an interior scene in which I have 4 pieces of the same carpeting. I have assigned the same material to each piece. They are all separate objects, yet when I render- they are all in different scales. And one is even stretching the material at a weird angle. Right now, 1 piece is in scale, and my material is in Real World Scale 1"x1".
    Any suggestions on how to fix this?
    The carpeting is a bitmap image that I made in photoshop.

    3 of the 4 pieces were build in CAD and then imported, and one was built in MAX.

    I am using 3D Studio Max Design, 2010.

    Thanks so much.

  2. #2
    Super Moderator Cad64's Avatar
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    Have you applied a UVW map to each piece?
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  3. #3
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    Default

    No.
    I saw your tutorial about that- that you posted on the thread about grass landscapes.
    This is my interior so far- any suggestions about how to apply the UVW map? I am unfamiliar with the process.
    Karl backroom prelim3.jpg

  4. #4
    Super Moderator Cad64's Avatar
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    That tutorial describes the process pretty clearly. It was written for an older version of Max, but the tools and techniques are still applicable. I would recommend taking some time to read through it.
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