Have you applied a UVW map to each piece?
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Hello,
I am rendering an interior scene in which I have 4 pieces of the same carpeting. I have assigned the same material to each piece. They are all separate objects, yet when I render- they are all in different scales. And one is even stretching the material at a weird angle. Right now, 1 piece is in scale, and my material is in Real World Scale 1"x1".
Any suggestions on how to fix this?
The carpeting is a bitmap image that I made in photoshop.
3 of the 4 pieces were build in CAD and then imported, and one was built in MAX.
I am using 3D Studio Max Design, 2010.
Thanks so much.
Have you applied a UVW map to each piece?
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No.
I saw your tutorial about that- that you posted on the thread about grass landscapes.
This is my interior so far- any suggestions about how to apply the UVW map? I am unfamiliar with the process.
Karl backroom prelim3.jpg
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That tutorial describes the process pretty clearly. It was written for an older version of Max, but the tools and techniques are still applicable. I would recommend taking some time to read through it.
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