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Setting clipping planes for a camera


busseynova

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I'm trying to set up a simple 3D studio. The only way I can get a pure white background without washing out all the colours is to render the object in isolation - with no 'floor' or backdrop as it were.

 

This seems to take a while compared with when the model has a background, presumably because there is a much deeper space for the programme to check for geometry. So I thought I'd try using the cameras clipping planes, but every time I try and set these they just change back to the value of the length from the camera to target, hence clipping out everything as they at the same value.

 

I'm trying to change them in the properties dialogue, should I be doing it somwhere else?

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