MrTapir Posted July 22, 2011 Share Posted July 22, 2011 Hi all. I'm trying to get a drawing flipped round in model space so it fits more neatly in a viewport. I need to rotate the model space by about 45 degrees so that a line that looked about 45 degree slope up from left to right becomes a flat line. I've been trying to use 'ucs' in the command line and then type the degree rotation as this is what it says in the help section but it doesnt do what i want. It asks for an origin point on the x-axis and then i dont know what this means. Could someone give me some advice? Thanks Rich Quote Link to comment Share on other sites More sharing options...
RobDraw Posted July 22, 2011 Share Posted July 22, 2011 The TWIST option in DVIEW will give you what you want. Quote Link to comment Share on other sites More sharing options...
Organic Posted July 22, 2011 Share Posted July 22, 2011 Instead of rotating the modelspace, go into the viewport and use MVSETUP (then follow the prompts to rotate) to rotate the viewport. Quote Link to comment Share on other sites More sharing options...
RobDraw Posted July 22, 2011 Share Posted July 22, 2011 The TWIST option in DVIEW will give you what you want. I should have added that you can do this through the viewport without affecting model space. Quote Link to comment Share on other sites More sharing options...
nestly Posted July 22, 2011 Share Posted July 22, 2011 If you want to rotate the modelspace objects, just select them and use the ROTATE command with the [R]eference option. If you only want to rotate the view within a viewport, click inside the viewport, type UCS > Z and select two points that you wish to become horizontal. Type PLAN > [C]urrent demo http://screencast.com/t/xLxkkOaLx9a2 Quote Link to comment Share on other sites More sharing options...
RobDraw Posted July 22, 2011 Share Posted July 22, 2011 Three different solutions from three different people in about a half hour. Pretty good. Quote Link to comment Share on other sites More sharing options...
MrTapir Posted July 22, 2011 Author Share Posted July 22, 2011 Yeah I know, cheers guys. Im going to give them a shot now and see what happens. Quote Link to comment Share on other sites More sharing options...
MrTapir Posted July 22, 2011 Author Share Posted July 22, 2011 I've tried the TWIST option which didnt work, I went through the DVIEW command prompts but couldnt find that option and nothing came up in help. This is in AC2009 by the way. I did use the 3DORBIT option but wasnt sure i could rotate it without affecting the Z axis. Then I tried the MVsetup way which is fine, so thanks all. Any tips on the 3DORBIT mode to get only XY axis movement? I was using the cursor Quote Link to comment Share on other sites More sharing options...
RobDraw Posted July 22, 2011 Share Posted July 22, 2011 For future reference: Command: DVIEW Select objects or : (ENTER) Enter option [CAmera/TArget/Distance/POints/PAn/Zoom/TWist/CLip/Hide/Off/Undo]: TW (ENTER) Specify view twist angle : 45 (ENTER) Enter option (ENTER) [CAmera/TArget/Distance/POints/PAn/Zoom/TWist/CLip/Hide/Off/Undo]: (ENTER) Regenerating model. Quote Link to comment Share on other sites More sharing options...
MrTapir Posted July 22, 2011 Author Share Posted July 22, 2011 RobDraw, thanks very much for that, I dont know why it didnt work at first (incompetence no doubt), but Ive used that now, it works a treat. Cheers! Quote Link to comment Share on other sites More sharing options...
tzframpton Posted July 22, 2011 Share Posted July 22, 2011 Another option: Command: [b][color=red]UCS[/color][/b] Specify origin of UCS or [Face/NAmed/OBject/Previous/View/World/X/Y/Z/ZAxis] <World>: [b][color=red]Z[/color][/b] Specify rotation angle about Z axis <90.00>: [b][color=red]45[/color][/b] Command: [b][color=red]PLAN[/color][/b] Enter an option [Current ucs/Ucs/World] <Current>: [b][color=red]<Enter>[/color] [/b]Regenerating model. Quote Link to comment Share on other sites More sharing options...
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