donaldo Posted September 9, 2011 Share Posted September 9, 2011 I received a drawing from a designer some time ago showing the UCS Icon rotated so that the building / structure on the drawing was square to the screen but the original coordinate system was also maintained. Can someone advise how to do this as I often have to rotate drawings to suit a particular site coordinate system and then have to view the drawing at an angle on the screen rather than square on. With irregular shaped buildings or structures it is not so important but for most buildings it would be useful to look at the plan the way it was drawn so as not to give myself a crick in the neck! Cheers Quote Link to comment Share on other sites More sharing options...
eldon Posted September 9, 2011 Share Posted September 9, 2011 Have you tried UCSFOLLOW set to 1 Quote Link to comment Share on other sites More sharing options...
smiley Posted September 10, 2011 Share Posted September 10, 2011 try, UCS, Z, then select object that you want to rotat...that's it. Quote Link to comment Share on other sites More sharing options...
tzframpton Posted September 10, 2011 Share Posted September 10, 2011 First off you must understand that you have the WCS and the UCS. The World Coordinate System never moves, ever. The User Coordinate System is available for you to move, rotate, and manipulate however you may need to make your drafting easier. Smiley's way is definitely what you're after but there's one more step involved for even easier drawing capabilities. Here is the steps: Command: [b][color=red]UCS[/color][/b] Current ucs name: *WORLD* Specify origin of UCS or [Face/NAmed/OBject/Previous/View/World/X/Y/Z/ZAxis] <World>: [b][color=red]Z[/color][/b] Specify rotation angle about Z axis <90.00>: [color=red][b]<Pick two points, or type in the exact angle you want>[/b] [/color] Command: [color=red][b]PLAN[/b][/color] Enter an option [Current ucs/Ucs/World] <Current>: [color=red][b]<Enter>[/b] [/color] Regenerating model. The first step is how you rotate the XY coordinates around the Z axis. The second step will align the drawing space with the position of newly rotated UCS, making drawing much easier in weird angles. When you're finished using the rotated UCS, simply type UCS and hit Enter twice to go back to the WCS, then type PLAN and hit Enter twice to realign the drawing space. Hope this helps. Quote Link to comment Share on other sites More sharing options...
acadesign09 Posted September 10, 2011 Share Posted September 10, 2011 Use the UCS1 WORLD Settings... -Click UCS Name -Settings -Check all UCS Icon Settings and UCS Settings -Click OK -Now Open the UCS just use Z or 3 Point according to ur desire.. Have a nice day - Quote Link to comment Share on other sites More sharing options...
BIGAL Posted September 12, 2011 Share Posted September 12, 2011 UCS OB this will set UCS to an objects orientation usuallly pick a line make sure its not 3d as this will tilt the ucs ALSO !!! UCS S ie save the current UCS for use later you can have as many as you like when in a layout window UCS R restore a saved UCS then PLAN & Zoom like normal but leave your model at WCS for true co-ordinates. Another remember when cutting and pasting between drawings have both in WORLD UCS. Quote Link to comment Share on other sites More sharing options...
donaldo Posted September 16, 2011 Author Share Posted September 16, 2011 Thanks for all the info guys. I'm still playing around with this and I'll be back if I don't succeed! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.