+ Reply to Thread
Results 1 to 8 of 8
  1. #1
    Forum Newbie
    Using
    3ds Max 2012
    Join Date
    Apr 2012
    Posts
    3

    Default Trouble with rendering

    Registered forum members do not see this ad.

    Hello peeps I have started learning 3ds max a month ago and in few cases now I've been having problems with rendering some objects. After the render they become see trough.
    For example here: I have made 2 dents with 2 different radius spheres in to the object on the right then I made a copy on the left, took those inner polygons and extruded up.



    Then I tweaked it a bit more by extruding some parts a bit more upwards to get this object.



    But then when I render it I get this.



    Does anyone have any idea what I'm doing wrong or how to make it render properly?

  2. #2
    Super Moderator Cad64's Avatar
    Computer Details
    Cad64's Computer Details
    Operating System:
    Windows 7 Profesional x64
    Computer:
    XI Computers
    Motherboard:
    Asus P8Z77-V Pro
    CPU:
    Intel Core I7 3770K 4.1 Ghz Quad Core 3rd Gen
    RAM:
    8GB DDR3 @ 1333MHz
    Graphics:
    Nvidia GeForce GTX 570 1280MB GDDR5
    Primary Storage:
    SATAII 500GB 7200 RPM
    Secondary Storage:
    Western Digital My Book Studio Edition II - 2TB capacity
    Monitor:
    HPf2105 21" LCD Widescreen & Cintiq 21ux
    Discipline
    Multi-disciplinary
    Cad64's Discipline Details
    Occupation
    Freelance Digital Artist
    Discipline
    Multi-disciplinary
    Details
    In a nutshell, I create 3D models from the client's CAD files or design sketches, which I then use to produce high quality rendered images. Click on the link in my signature to view my portfolio. I'm always looking for work, so let me know if you need any renders. :)
    Using
    3ds Max 2011
    Join Date
    Feb 2006
    Location
    Southern California
    Posts
    8,414

    Default

    Well, first of all, you have some really bad geometry happening there. You need to clean up your model. You have a lot of extra edges which are creating Triangles and Ngons. Ideally you want all Quads. This is probably not the reason for the problem you are experiencing, but you really should start practicing good modeling habits. A clean model is going to be easier to work with, accept smoothing modifiers better and render better than a sloppy model with bad geometry. Also, models with bad geometry can cause Max to become unstable and crash.

    Now, where is the render? All I see are a couple of screenshots. You mentioned something about objects becoming see through after rendering?
    "Work Smart, Not Hard"

    Click to View My Portfolio ( Updated 03/01/2013 ) --->
    http://www.rdeweese.com/

  3. #3
    Forum Newbie
    Using
    3ds Max 2012
    Join Date
    Apr 2012
    Posts
    3

    Default

    Well render is on the 3rd picture on the right side, that black screen with objects. Do you see how object on the left is see trough. And by the way can you direct me to a tutorial where I can learn how to clean up the models, and all that you mentioned.


    Quote Originally Posted by Cad64 View Post
    Well, first of all, you have some really bad geometry happening there. You need to clean up your model. You have a lot of extra edges which are creating Triangles and Ngons. Ideally you want all Quads. This is probably not the reason for the problem you are experiencing, but you really should start practicing good modeling habits. A clean model is going to be easier to work with, accept smoothing modifiers better and render better than a sloppy model with bad geometry. Also, models with bad geometry can cause Max to become unstable and crash.

    Now, where is the render? All I see are a couple of screenshots. You mentioned something about objects becoming see through after rendering?

  4. #4
    Super Moderator Cad64's Avatar
    Computer Details
    Cad64's Computer Details
    Operating System:
    Windows 7 Profesional x64
    Computer:
    XI Computers
    Motherboard:
    Asus P8Z77-V Pro
    CPU:
    Intel Core I7 3770K 4.1 Ghz Quad Core 3rd Gen
    RAM:
    8GB DDR3 @ 1333MHz
    Graphics:
    Nvidia GeForce GTX 570 1280MB GDDR5
    Primary Storage:
    SATAII 500GB 7200 RPM
    Secondary Storage:
    Western Digital My Book Studio Edition II - 2TB capacity
    Monitor:
    HPf2105 21" LCD Widescreen & Cintiq 21ux
    Discipline
    Multi-disciplinary
    Cad64's Discipline Details
    Occupation
    Freelance Digital Artist
    Discipline
    Multi-disciplinary
    Details
    In a nutshell, I create 3D models from the client's CAD files or design sketches, which I then use to produce high quality rendered images. Click on the link in my signature to view my portfolio. I'm always looking for work, so let me know if you need any renders. :)
    Using
    3ds Max 2011
    Join Date
    Feb 2006
    Location
    Southern California
    Posts
    8,414

    Default

    Hmmmmm, Ok, the 3rd picture was not there when I was here earlier. There were only 2 images. That's weird. Anyway, the reason the objects appear see through in the render is because your polygons are flipped. What you need to do is select all the polygons in your model and click the "Flip" button
    Attached Images
    "Work Smart, Not Hard"

    Click to View My Portfolio ( Updated 03/01/2013 ) --->
    http://www.rdeweese.com/

  5. #5
    Forum Newbie
    Using
    3ds Max 2012
    Join Date
    Apr 2012
    Posts
    3

    Default

    Haaa amazing, that worked like a charm. Thank you allot. I'm gonna work on more clean modelling, could you suggest any tutorials that can help me with that ?

  6. #6
    Senior Member
    Computer Details
    Raudel Solis's Computer Details
    Operating System:
    Windows 7
    Computer:
    Hp dv7 4073nr
    CPU:
    Core i7 720 Qm
    RAM:
    6gb Ram 2/6
    Graphics:
    1Gb Ati 5650
    Primary Storage:
    500 Gb internal Hd
    Secondary Storage:
    500 Gb External Hd
    Monitor:
    Built in & 32" External Hd Monitor
    Discipline
    Architectural
    Using
    3ds Max 2013
    Join Date
    Nov 2010
    Location
    Arlington Texas
    Posts
    453

    Default

    have fun with these, they should help
    http://www.polygonblog.com/
    When all else fails..... CTRL+A, DEL, CTRL+S

  7. #7
    Super Moderator Cad64's Avatar
    Computer Details
    Cad64's Computer Details
    Operating System:
    Windows 7 Profesional x64
    Computer:
    XI Computers
    Motherboard:
    Asus P8Z77-V Pro
    CPU:
    Intel Core I7 3770K 4.1 Ghz Quad Core 3rd Gen
    RAM:
    8GB DDR3 @ 1333MHz
    Graphics:
    Nvidia GeForce GTX 570 1280MB GDDR5
    Primary Storage:
    SATAII 500GB 7200 RPM
    Secondary Storage:
    Western Digital My Book Studio Edition II - 2TB capacity
    Monitor:
    HPf2105 21" LCD Widescreen & Cintiq 21ux
    Discipline
    Multi-disciplinary
    Cad64's Discipline Details
    Occupation
    Freelance Digital Artist
    Discipline
    Multi-disciplinary
    Details
    In a nutshell, I create 3D models from the client's CAD files or design sketches, which I then use to produce high quality rendered images. Click on the link in my signature to view my portfolio. I'm always looking for work, so let me know if you need any renders. :)
    Using
    3ds Max 2011
    Join Date
    Feb 2006
    Location
    Southern California
    Posts
    8,414

    Default

    Quote Originally Posted by Pexzor View Post
    can you direct me to a tutorial where I can learn how to clean up the models, and all that you mentioned.
    The internet is full of Studio Max tutorials. I don't know of any specific ones, but take a look at the links I have posted here: http://www.cadtutor.net/forum/showth...x-Tutorials***. I'm sure you will find some that will help.
    "Work Smart, Not Hard"

    Click to View My Portfolio ( Updated 03/01/2013 ) --->
    http://www.rdeweese.com/

  8. #8
    Senior Member
    Computer Details
    Raudel Solis's Computer Details
    Operating System:
    Windows 7
    Computer:
    Hp dv7 4073nr
    CPU:
    Core i7 720 Qm
    RAM:
    6gb Ram 2/6
    Graphics:
    1Gb Ati 5650
    Primary Storage:
    500 Gb internal Hd
    Secondary Storage:
    500 Gb External Hd
    Monitor:
    Built in & 32" External Hd Monitor
    Discipline
    Architectural
    Using
    3ds Max 2013
    Join Date
    Nov 2010
    Location
    Arlington Texas
    Posts
    453

    Default Modeling clean up technique

    Registered forum members do not see this ad.

    Quote Originally Posted by Pexzor View Post
    could you suggest any tutorials that can help me with that ?

    the simplest way to optimize a model is to add a pro optimizer modifier and change the VERTEX Percent value, usually depending on the model a 25% percent will leave the model looking acceptable, once i got the model polygon count reduced to a number i like that gives good quality and performance, i usually add a turbo smooth modfier.
    When all else fails..... CTRL+A, DEL, CTRL+S

Similar Threads

  1. Replies: 4
    Last Post: 9th Apr 2012, 03:25 pm
  2. Replies: 3
    Last Post: 1st Mar 2012, 01:36 pm
  3. TROUBLE RENDERING CIRCULAR SHAPES
    By S.T.A.R.S.MEMBER in forum AutoCAD 3D Modelling & Rendering
    Replies: 1
    Last Post: 8th Dec 2005, 12:21 am
  4. DWF Trouble
    By 40sondacurb in forum AutoCAD Drawing Management & Output
    Replies: 3
    Last Post: 21st Nov 2005, 05:47 am
  5. 3d trouble!
    By malavica in forum 3D Modelling
    Replies: 1
    Last Post: 13th Oct 2002, 09:14 pm

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts