So you want to create procedural materials instead of using image based textures?
Take a look at this tutorial for making platinum: http://www.creativecrash.com/tutoria...ass-and-bronze
For marble and granite I just use tileable photo images.
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Hello,
I would appreciate some advice on making realistic materials for objects in 3-D Studio Max 2012 Edition.
I would like to make materials such as platinum, marble, granite, etcetera. A simple tutorial for creating a 1" thick granite slab, for instance, would be very helpful.
What is the best way to do this so that my final 3-D rendering looks as realistic as possible? Which parameters are key?
Thanks!
Harb
So you want to create procedural materials instead of using image based textures?
Take a look at this tutorial for making platinum: http://www.creativecrash.com/tutoria...ass-and-bronze
For marble and granite I just use tileable photo images.
"Work Smart, Not Hard"
Click to View My Portfolio ( Updated 05/21/2013 ) ---> http://www.rdeweese.com/
Thank you, Cad64, for your help.
The polished metals look beautiful! This is exactly the type of information that I was looking for.
Which method, procedural or image based, renders the most realistic 3-D textures? Which method is fastest, in any? Does one method produce better animations than the other?
Finally, how do I create marble and granite using tileable photo images?
Thanks!
Harb
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Pros and Cons of Procedurals vs. Bitmaps. Copied from a reply on another forum:
There are lots of tutorials online that can teach you how to create and use tileable textures: https://www.google.com/search?hl=en&....0.Yl7GeQsPQU4Procedurals:
Advantages:
- Unlimited Resolution
- Easy To Create Pattern Fast
- Easy to change some features like overall size of pattern
- takes up less memory than large bitmaps
Disadvantages:
- Difficult to get a complex look without layering lots of procedurals together, or programming your own.
- Sometimes slower to compute than a bitmap due to extra calculations
- Generally more difficult to anti-alias than a bitmap, which means potentially longer render times or sparkling
- Very difficult to place specific details exactly where you want them
Bitmaps:
Advantages:
- You can get a pattern to look exactly how you want
- sometimes faster to calculate, since the final color is read from a bitmap rather than calculating a complex algorithm
- easier to anti-alias than a procedural
Disadvantages:
- Creating a bitmap takes time. If a painted bitmap, it takes time to paint it. If a Photomanipulation, takes time to clean up artifacts.
- Resolution is not unlimited, you have to pick a res and then stick with it. Getting closer than the bitmap allows to your object requires repainting, or rephotographing the reference.
- large bitmaps take up more memory than many procedurals
"Work Smart, Not Hard"
Click to View My Portfolio ( Updated 05/21/2013 ) ---> http://www.rdeweese.com/
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