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Inquiry: 3-D Studio Max 2012 - Rendering - Materials


Harb

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Hello,

 

I would appreciate some advice on making realistic materials for objects in 3-D Studio Max 2012 Edition.

 

I would like to make materials such as platinum, marble, granite, etcetera. A simple tutorial for creating a 1" thick granite slab, for instance, would be very helpful.

 

What is the best way to do this so that my final 3-D rendering looks as realistic as possible? Which parameters are key?

 

Thanks!

Harb

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Thank you, Cad64, for your help.

 

The polished metals look beautiful! This is exactly the type of information that I was looking for.

 

Which method, procedural or image based, renders the most realistic 3-D textures? Which method is fastest, in any? Does one method produce better animations than the other?

 

Finally, how do I create marble and granite using tileable photo images?

 

Thanks!

Harb

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Pros and Cons of Procedurals vs. Bitmaps. Copied from a reply on another forum:

 

Procedurals:

Advantages:

- Unlimited Resolution

- Easy To Create Pattern Fast

- Easy to change some features like overall size of pattern

- takes up less memory than large bitmaps

 

Disadvantages:

- Difficult to get a complex look without layering lots of procedurals together, or programming your own.

- Sometimes slower to compute than a bitmap due to extra calculations

- Generally more difficult to anti-alias than a bitmap, which means potentially longer render times or sparkling

- Very difficult to place specific details exactly where you want them

 

 

Bitmaps:

Advantages:

- You can get a pattern to look exactly how you want

- sometimes faster to calculate, since the final color is read from a bitmap rather than calculating a complex algorithm

- easier to anti-alias than a procedural

 

Disadvantages:

- Creating a bitmap takes time. If a painted bitmap, it takes time to paint it. If a Photomanipulation, takes time to clean up artifacts.

- Resolution is not unlimited, you have to pick a res and then stick with it. Getting closer than the bitmap allows to your object requires repainting, or rephotographing the reference.

- large bitmaps take up more memory than many procedurals

There are lots of tutorials online that can teach you how to create and use tileable textures: https://www.google.com/search?hl=en&client=firefox-a&hs=vHI&rls=org.mozilla%3Aen-US%3Aofficial&channel=np&q=creating+tileable+textures+in+photoshop&oq=creating+til&aq=0p&aqi=p-p1g9&aql=1&gs_l=serp.1.0.35i39j0l9.165339.166905.0.169548.12.12.0.0.0.0.109.1023.10j2.12.0.pfwe.1.0.0.Yl7GeQsPQU4
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