+ Reply to Thread
Results 1 to 6 of 6
  1. #1
    Forum Newbie
    Using
    3ds Max 2012
    Join Date
    Jul 2012
    Posts
    4

    Default Basic Poly Editing Questions

    Registered forum members do not see this ad.

    Hello everyone, I'm fairly new to 3DS Max and I'm modelling a house for a school assignment.

    These are pictures of the house I'm modelling:

    http://i48.tinypic.com/23lmbfm.jpg

    I'm having some problems trying to figure out how I will model the upper part of the house.
    As you can see on the pictures the roof overlaps the base of the house a bit, but when I try to make the edges longer, other parts of the house become deformed as well.

    http://i46.tinypic.com/mtuhid.jpg

    So I want to make the selected edge longer, I changed the Coordinate System to Local instead of View and tried to drag it, but when I do so, you can see the restult in the following picture:

    http://i50.tinypic.com/rlgy8w.jpg

    So as you can see, the whole side of the house becomes deformed as well, I just want to make the edge longer on its own, can anyone guide me trough this a bit?

    Thanks in advance!

  2. #2
    Super Moderator Cad64's Avatar
    Computer Details
    Cad64's Computer Details
    Operating System:
    Windows 7 Profesional x64
    Computer:
    XI Computers
    Motherboard:
    Asus P8Z77-V Pro
    CPU:
    Intel Core I7 3770K 4.1 Ghz Quad Core 3rd Gen
    RAM:
    8GB DDR3 @ 1333MHz
    Graphics:
    Nvidia GeForce GTX 570 1280MB GDDR5
    Primary Storage:
    SATAII 500GB 7200 RPM
    Secondary Storage:
    Western Digital My Book Studio Edition II - 2TB capacity
    Monitor:
    HPf2105 21" LCD Widescreen & Cintiq 21ux
    Discipline
    Multi-disciplinary
    Cad64's Discipline Details
    Occupation
    Freelance Digital Artist
    Discipline
    Multi-disciplinary
    Details
    In a nutshell, I create 3D models from the client's CAD files or design sketches, which I then use to produce high quality rendered images. Click on the link in my signature to view my portfolio. I'm always looking for work, so let me know if you need any renders. :)
    Using
    3ds Max 2011
    Join Date
    Feb 2006
    Location
    Southern California
    Posts
    8,416

    Default

    You can do this a couple of different ways. Either Extrude the faces of the roof up and then Extrude the roof edges out, or Detach the roof faces and then extend the edges.
    "Work Smart, Not Hard"

    Click to View My Portfolio ( Updated 03/01/2013 ) --->
    http://www.rdeweese.com/

  3. #3
    Forum Newbie
    Using
    3ds Max 2012
    Join Date
    Jul 2012
    Posts
    4

    Default

    Thanks for the tip!
    I managed to do it by detaching the roof faces as you suggested.
    I'll try to keep this thread updated as I progress or when I have any more questions.
    Thanks again!

    EDIT:

    I might be able to deal with the V shape by using the Chamfer tool I guess.

    Different question, what would be the best method to connect the two roofs to each other?
    I started again from scratch using the correct proportions.
    Right now I'm thinking of just dragging the vertex to the other roof like this, but that's probably not the best thing to do :

    http://i45.tinypic.com/2liagdw.jpg
    http://i47.tinypic.com/2cifhn7.jpg
    Last edited by AeroFury; 27th Jul 2012 at 09:24 am.

  4. #4
    Super Moderator Cad64's Avatar
    Computer Details
    Cad64's Computer Details
    Operating System:
    Windows 7 Profesional x64
    Computer:
    XI Computers
    Motherboard:
    Asus P8Z77-V Pro
    CPU:
    Intel Core I7 3770K 4.1 Ghz Quad Core 3rd Gen
    RAM:
    8GB DDR3 @ 1333MHz
    Graphics:
    Nvidia GeForce GTX 570 1280MB GDDR5
    Primary Storage:
    SATAII 500GB 7200 RPM
    Secondary Storage:
    Western Digital My Book Studio Edition II - 2TB capacity
    Monitor:
    HPf2105 21" LCD Widescreen & Cintiq 21ux
    Discipline
    Multi-disciplinary
    Cad64's Discipline Details
    Occupation
    Freelance Digital Artist
    Discipline
    Multi-disciplinary
    Details
    In a nutshell, I create 3D models from the client's CAD files or design sketches, which I then use to produce high quality rendered images. Click on the link in my signature to view my portfolio. I'm always looking for work, so let me know if you need any renders. :)
    Using
    3ds Max 2011
    Join Date
    Feb 2006
    Location
    Southern California
    Posts
    8,416

    Default

    I would Boolean the 2 objects using the "Union" option.

    Position the 2 objects appropriately and then click on one of them to select it

    Switch to "Compound Objects"

    Click "Boolean"

    Select the "Union" option

    Click "Select Operand B" and then click on the other object

    After the 2 objects have been Unioned, Convert to Editable Poly so you can continue working.
    Attached Images
    "Work Smart, Not Hard"

    Click to View My Portfolio ( Updated 03/01/2013 ) --->
    http://www.rdeweese.com/

  5. #5
    Forum Newbie
    Using
    3ds Max 2012
    Join Date
    Jul 2012
    Posts
    4

    Default

    It's been a while
    Everything went well except I still have some issues connecting vertices although they are on the same polygon afaik.

    So we're not allowed to have "ngons', only polygons with 3 or 4 vertices.
    Most of the polygons I was able to fix by connecting the vertices, but some give problems.

    http://i50.tinypic.com/2n8obrd.jpg

  6. #6
    Super Moderator Cad64's Avatar
    Computer Details
    Cad64's Computer Details
    Operating System:
    Windows 7 Profesional x64
    Computer:
    XI Computers
    Motherboard:
    Asus P8Z77-V Pro
    CPU:
    Intel Core I7 3770K 4.1 Ghz Quad Core 3rd Gen
    RAM:
    8GB DDR3 @ 1333MHz
    Graphics:
    Nvidia GeForce GTX 570 1280MB GDDR5
    Primary Storage:
    SATAII 500GB 7200 RPM
    Secondary Storage:
    Western Digital My Book Studio Edition II - 2TB capacity
    Monitor:
    HPf2105 21" LCD Widescreen & Cintiq 21ux
    Discipline
    Multi-disciplinary
    Cad64's Discipline Details
    Occupation
    Freelance Digital Artist
    Discipline
    Multi-disciplinary
    Details
    In a nutshell, I create 3D models from the client's CAD files or design sketches, which I then use to produce high quality rendered images. Click on the link in my signature to view my portfolio. I'm always looking for work, so let me know if you need any renders. :)
    Using
    3ds Max 2011
    Join Date
    Feb 2006
    Location
    Southern California
    Posts
    8,416

    Default

    Registered forum members do not see this ad.

    4 sided polygons, (quad's), are best because they allow for objects to be smoothed evenly without any kinks. 3 sided polygons, (tri's), are ok but should really only be used in inconspicuous spots where they won't really be seen. Tri's can sometimes cause kinks and smoothing errors. Ngon's are really not a good idea. They can, and will, cause smoothing errors and problems when rendering.

    You can simplify your mesh and make it all quad's by doing what I show in the image below. Green lines would be ones to keep. Delete all other lines.
    Attached Images
    "Work Smart, Not Hard"

    Click to View My Portfolio ( Updated 03/01/2013 ) --->
    http://www.rdeweese.com/

Similar Threads

  1. Very new to autocad - couple of basic questions
    By AndyW in forum AutoCAD Beginners' Area
    Replies: 4
    Last Post: 7th Jul 2012, 11:36 am
  2. 3 Basic Questions
    By tdole in forum AutoCAD Beginners' Area
    Replies: 6
    Last Post: 11th Nov 2008, 01:03 pm
  3. Couple of basic questions
    By yusefk in forum AutoCAD Beginners' Area
    Replies: 3
    Last Post: 10th Jul 2008, 12:53 am
  4. Basic general questions
    By Hickoz_bro in forum AutoLISP, Visual LISP & DCL
    Replies: 6
    Last Post: 12th Feb 2008, 12:33 pm
  5. Portable License - really basic questions
    By RingSteel in forum AutoCAD Drawing Management & Output
    Replies: 3
    Last Post: 25th Sep 2007, 01:35 pm

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts