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  1. #1
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    Default Intersecting Viewports Issue

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    Is there a way to make one viewport supercede another so that say parts of the first viewport dont cross over into the second (not enough room). Essentially I have one intial viewport. Then four other viewports which are scaled in portions of the inital. I want the scaled in viewports to supercede images from the initial so that there are not parts of the intial intersecting into the "zoomed" in viewport pictures.

  2. #2
    Quantum Mechanic ReMark's Avatar
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    You want to overlap the viewports right?

    Can't you use polygonal viewports?
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  3. #3
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    I already have the viewports overlapped the issue is that the objects in one viewport intersect into the other viewport. Is there a way that I can make a viewport stand above the other viewports so that the objects below wont be seen. Basically I have one viewport that takes up almost a whole Layout. Then I have a couple smaller viewports that are "zoomed" in parts of the larger viewport. The issue I am having is that objects from the larger viewport are crossing into the smaller viewports. I dont want to see these in the small ones. Essentially I want the smaller ones to supercede "stand above" the larger one. If they cover the information from the larger one thats what I want because they are zoomed in versions of that information. I can send someone my file if they think it will help in explaining.

  4. #4
    Forum Deity rkent's Avatar
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    Once you have your 5 viewports the way you want them. Now draw a pline in the same space but draw around the viewports, imagine ending up with a cross shaped pline, make sure to close the pline. Now use the clip command, pick the viewport, now pick the cross shape.
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  5. #5
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    my viewports are already mulit viewports in objects (They are all circles). Picture this I have a aerial map of a bunch of buildings and equipment. Layout 1 is a viewport of this aerial map. I have a small circle around the building then I made bigger circles to be "zoomed in views of the buildings to express which ones they are". Small circle is connected to big circle. All the big circles have been made MVIEW with zoomed in scales of the building. The issue I am having is that the equipment and stuff from the "Main" (Aerial) viewport is showing in the other viewports. (I dont mean showing in that they are in the current "zoomed" viewport but are showing up behind/through/intersecting/however in the circle viewports). Thank you everyone for aiding in my issue hopefully someone knows the answer

  6. #6
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    Are the smaller viewports completely inside the big viewport or do they overlap? My solution will work, just adjust for circles, arcs, etc.

    Other options.

    1) First draw a rectangle that will be the size wanted for the big
    viewport. Use the Region command and make that a region, now use the
    Mview command, Object option and pick the region. Adjust the view in
    that viewport accordingly.

    Now draw circles or polygons, etc. that will represent the smaller
    viewport(s). Place those where you will want them. Use the Region
    command again. Use the subtract command and pick the large region
    then the smaller one(s). Now draw the circles again in the blank
    space, use the Mview command, Object option. Adjust those viewports
    accordingly. Because these are regions now you won't be able to edit
    them like a normal viewport, IE: grip stretch, etc.

    2) In MS use wipeout to hide the area you want another VP to reside.
    Now in PS use MVIEW and grab the opposite corners of the wipeout.
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  7. #7
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    You have the answer, see rkent's post.

    HINT: Use CLIP
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  8. #8
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    I am fairly new to autocad I apologize for not understanding this would apply. So in step basically your saying.

    Draw circle around the circle viewport
    Clip viewport inside the circle

    It then says specify starpoint from this point what are my next steps?

  9. #9
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    Quote Originally Posted by jaredmccullough View Post
    I am fairly new to autocad I apologize for not understanding this would apply. So in step basically your saying.

    Draw circle around the circle viewport
    Clip viewport inside the circle

    It then says specify starpoint from this point what are my next steps?
    FIRST, look at the attached, which scenario are we dealing with, left or right or combination?
    Attached Images
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  10. #10
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    Read through AutoCAD help for CLIP command.

    Come back here and ask specific questions for any problems. You might be able to find some online tutorials.
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