Solidedit>Faces>Move
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what is the quickest way to change the length of an extruded shape? for example i have a beam that is 10' and want to make it 5'...
Solidedit>Faces>Move
“A narrow mind and a fat head invariably come on the same person” Zig Zigler
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'slice' > pick mid-point (not always that easy)![]()
dum
'Suppose you were an idiot. And suppose you were a member of Congress.. But I repeat myself.'
--Mark Twain




Pick on the object, one end will have a triangle grip, grab that and pull.
PRESSPULL is another option.
"You are entitled to your own opinion but you are not entitled to your own facts." Daniel Patrick Moynihan
thanks, all of these techniques seem to get the job done... only the one with the grips (triangle grip) on some of my beams the grips did not appear... i don't know why?? but thanks all... i am new to this forum but glad to be here and appreciate the help!




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An astute observation rkent.
Meaning that an EXTRUDE based 3D Model enables Z axis numeric feedback, grip manipulation and input via QUICK PROPERTIES or PROPERTIES.
I've noticed this, but never thought the distinction through, in terms of relative merits or best use assessment.
As is usually the case, while automation or dynamic behavior may speed things up, there may be an underlying cost (meaning the absence of Z LENGTH feedback and GRIPS)
which may or may not affect one's choice of command, for a given task.![]()
Volume and repetition do not validate opinions forged in the absence of thought.
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