Jump to content

Can I scale up a 100+ blocks at once and have each base point as the blocks insert po


wsucad

Recommended Posts

  • Replies 21
  • Created
  • Last Reply

Top Posters In This Topic

  • wsucad

    7

  • ReMark

    5

  • dbroada

    3

  • SLW210

    3

Top Posters In This Topic

I think DotSoft has a freebie called Blkscale.lsp. "Scales selected blocks in place by designated scale factor."

 

I've never used it so I can't give you any specifics.

 

There's a routine over at the Cadalyst website that rescales multiple blocks by Theodorus Winata (Tip #2103) which allows the user to specify different X, Y, Z scale factors.

Link to comment
Share on other sites

Have you looked at the Express Tools command BSCALE? I think it is invoked from the command line. Check the Express Tools FAQ for a description of the command.

 

One more over at the Cadalyst website:

BLOCKSC.LSP. Prompts you to select a block and enter a scale factor. Scales every occurrence of the selected block based on its insertion point. Tip #1725.

Link to comment
Share on other sites

that's how I would have do it with full ACAD

 

Me too! It would take me longer to lad the LISP than do it through properties lol. Thats assuming the block has a logical basepoint. I hate when people leave it at 0,0.

Link to comment
Share on other sites

Me too! It would take me longer to lad the LISP than do it through properties lol. Thats assuming the block has a logical basepoint. I hate when people leave it at 0,0.

 

BSCALE will also allow non-uniform scaling whether it is ticked or not when block was created.

 

BSCALE is an express tool, if express tools are loaded it is ready to go, just type BSCALE.

 

Blocks at 0,0 are near the top of my, ways to anger Hulk.

Link to comment
Share on other sites

Blocks at 0,0 are near the top of my, ways to anger Hulk.

 

That's funny. For many years, I created blocks without knowing the basepoint command. I would move the objects in the block so that 0,0 was the desired basepoint.

Link to comment
Share on other sites

That's funny. For many years, I created blocks without knowing the basepoint command. I would move the objects in the block so that 0,0 was the desired basepoint.
At least that way you end up with the block insertion point located somewhere sensible. The big problem is when people just use 0,0 irrespective of where their geometry suggests the insert point should be. Especially annoying if you start scaling groups of blocks using the properties palette.
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...