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Text Rotation Problem in AutoCAD - 1 object was not parallel to the current UCS.


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I just received a large floor plan and loads of the text is upside down. Usually I would use the TORIENT command in Express Tools although this doesn’t seem to work.

 

The error I get is:

1 object was not parallel to the current UCS.

No valid objects selected.

 

I’ve tried flatten, mirror & rotate but I still can’t get the text to display correctly.

 

I’ve attached a DWG file (2010 format) with a piece of text.

Text.dwg

Edited by Bobzy20
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The text is flipped and facing the wrong direction. As if it was drawn on in "bottom" view, 3DROTATEd, or MIRRORed. (the latter two can be used to flip it back over) I'm not sure how to fix if there are a lot of them.

 

                MTEXT     Layer: "0"
                           Space: Model space
                  Handle = 228
            Style = "HB1 Level 1$0$HB-L00(05)$0$100 Arial N 2_5 mm"
       Annotative: No
Location:        X=-271150.7028  Y=643602.8183  Z=   0.0000
Width:              0.0000
Normal:          X=   0.0000  Y=   0.0000  [color=red]Z=  -1.0000[/color]
Rotation:              180
Text height:      249.5001
Line spacing:    Multiple (0.933199x =  388.0556)
Attachment:      MiddleCenter
Flow direction:  LtoR
Contents:        \H0.750000x;Showers

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Thanks for the fast responses.

 

How did you manage to get the text back the right way up ReMark?

 

I see it’s been exploded.

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Also how would I find out that the current UCS of the text was BOTTOM?

 

What would I need to look at to find this out?

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I just switched my UCS to available orthogonal views until it looked like

English, looked in the quick properties and it said it was rotated by 180 degrees,

set it back to 0 degrees rotation.

 

But look at the image, this is a fun way to do it.

I created a new mtext in the current UCS, then use the MATCHPROP command

to copy the properties from the new one to the old one.

Then 3DROTATEd it on the y axis by 180 degrees.

 

Lee Mac has a lot of great text tools on his site, I am sure he will have on there

to help sort this.

that was fun.JPG

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3DROTATE. Interesting. How would that work with a large amount of text? I'm assuming the user would have to rotate each instance individually?

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Also how would I find out that the current UCS of the text was BOTTOM?

 

What would I need to look at to find this out?

 

LIST command will show Z "Normal" as negative 1 (-1.000) if it's facing "down" as shown in my first post. Since they're rotated 180 when flipped, you can use QSELECT to find them all. You can then isolate them, or move them all to their own layer for editing. Ideally, you would be able flip them all at once but wouldn't have a clue how to do that and maintain all their positions, you'd need one of those big brain guys that hang out in the lisp subforum. ;)

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3DROTATE. Interesting. How would that work with a large amount of text? I'm assuming the user would have to rotate each instance individually?

 

Not so, if you used FILTER or select similar, or maybe LAYISO, once they were selected you could rotate them all at once,

but they would all rotate on the same axis.

 

Whoops, nestly beat me to it.

I like your idea of using the LIST command, I never use that. :beer:

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"...they would all rotate on the same axis." Yeah, that's a killer for sure.

 

Bob: Any chance of getting the drawing with all of the text but none of the linework? Need to test something if you don't mind.

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Not necessarily, since they would all still be in the same relative positions as they were when they were created,

unlike if you MIRRORed them.

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Bob: Any chance of getting the drawing with all of the text but none of the linework? Need to test something if you don't mind.

 

Maybe - Let me try now.

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It doesn't appear that MATCHPROP or LeeMac's lisp will correct the negative Z normal direction, but I bet Lee could fix that in less time than I spent making this post.

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