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Viewports ontop of viewports


bumblebbabe

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I have a landscape plan in 1 viewport and a tree planting schedule in another viewport. I want the planting schedule to sit "ontop" of the landscape plan so that you can't see anything underneath the planting schedule.

The only way I currently know of doing this is by creating a custom viewport via the polygonal viewport tool to draw an "L" shape viewport for the landscape plan, and then my tree planting schedule would sit next to it.

This is a fine way of doing it, but if I ever want to edit anything in the landscape plan, I find it a little annoying, so was just wondering if there was an easier way that I dont know about.

 

Any help, or a link to a thread addressing this problem would be greatly appreciated (had trouble googling the issue because I couldnt think of the correct words to use)

Thanks! :)

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@tzframpton

I could put the schedule in paperspace in this scenario, but there are other times that I want to do perhaps a detailed blow up of a certain area at a different scale, which I would need to do via a viewport.

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  • 2 weeks later...

If you have multiple viewports on each other, you can use ctrl+R to cycle through each of them. I try to avoid viewports on each other, but you can do that if necessary, or drag one viewport "long" and you can click in it that way.

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Check out the VPCLIP command. You still need to draw the desired shape of the viewport but it can applied to an existing viewport.

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....

This is a fine way of doing it, but if I ever want to edit anything in the landscape plan, I find it a little annoying, so was just wondering if there was an easier way that I dont know about.

 

Any help, or a link to a thread addressing this problem would be greatly appreciated (had trouble googling the issue because I couldnt think of the correct words to use)

Thanks! :)

 

Could you explain what is annoying about editing in a L shaped viewport, I am not understanding your problem. For the record I avoid any viewport that isn't a rectangle, preferring to have two rectangles of different sizes to show model space when needed.

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