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Custom Poly line/Path Array


Automonkey

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Hello Y'all,

 

In short I am looking to find a way to make a path array with changing lengths in between whenever there is a kink or turn in the polyline. For example, if I had a simple square "[]" and wanted to array circles around it, how would I make an array in which everytime there is a turn the path lengths between the circles before and after the turns have a different specific distance from the global array distance? Refer to the photo

 

Custom Array.jpg

 

I am well aware of being able to manually adjust arrays by Ctrl clicking but in essence I am looking for a more automated way and if possible a more rule based array. Any ideas? Thank you!

Edited by Automonkey
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Using a pline you can do it two ways if you look at Measure it asks for a Block you pre make a circle, then distance, all done, explode circles if required. 2nd is use a lisp lots available to do this task search for say "points along pline".

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Thanks for the suggestion. Hopefully I was clear in my request but from my understanding measure pretty much does what divide would do with a block but with a specific distance. In essence, its a ghetto way to do path array. What I need is to have a path array with more control or constraints so that there is a global distribution but also local conditions when there are kinks or turns. SO while I'd like to have circles distributed "X" amount throughout a polyline, whenever there is a kink or turn (change in continuity) the length along the path between a circle before the turn and after is different from "X" in this case "Y".

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Understand check distance between vertices and determine some rule hole not to close to vertice so adjust. As I said before search for "points along pline" as a start.

 

I dont have anything but maybe some one does you need to tell us the rules to apply .

 

Also a pick segment start dist + spacing like your sketch only 2 sides.

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"you need to tell us the rules to apply"

 

I already stated...hopefully its clear enough. I'll say it again, I need to make a path array with "X" length in between objects (which you can achieve with the path array command inputting the distance between #) but whenever there is a kink/turn/change in continuity that number changes to another value "Y" and yes as an example my image shows that but obviously not a fully completed iteration.

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