Mason Dixon Posted March 4, 2010 Posted March 4, 2010 Trying to put together a simple catalog....I would like to show the section of the piece at the top and then extrude the section into the length I need and have that 3d piece shown below the section. My problem is when I extrude the piece and rotate it around to see the 3d view of it the sections turn as well....how do I keep them stationary face on view and have the 3d piece rotated around to how I need it below? Quote
dshowalt Posted March 4, 2010 Posted March 4, 2010 Extrude the objects as you want, then use the layout tab to creat viewports in paperspace. Orient the paperspace views to whatever view you want. Or if you must stay in Model space use the viewports command to divide modelspace into separate tiles and orient the zoom/views there. Quote
BearDyugin Posted March 4, 2010 Posted March 4, 2010 Use Layout, ViewPort and Visualization Example.zip Quote
a1harps Posted March 4, 2010 Posted March 4, 2010 Another way is to draw the section in "front view" for instance. Copy it and then extrude the copy to a convenient length. Now you can select the extruded part and use rotate and 3D rotate to orient it to your liking. As long as you leave the section view stationary you will get the desired effect. You cannot use orbit which moves everything in model space. Quote
Mason Dixon Posted March 4, 2010 Author Posted March 4, 2010 That's it A1harps, thanks. I'll give that a shot as well as the other methods suggested for practice. The pieces will be cast out of concrete/cement(caststone), would I just use hatch to give the sides the look of concrete? Is it possible to sample the hatch pattern from a real life picture of the piece? Quote
a1harps Posted March 4, 2010 Posted March 4, 2010 In the last screen shot I did the following all in model space: In front View, draw the profile and extrude it to the length you want in the perspective (lower piece) Copy the extruded solid and place in under the first. Change views and use the rotate and or 3D rotate commands to manipulate the lower solid only until it looks the way you want when you switch back to front view. I think the next best step would be to apply a concrete material and then render. See if you can find a stock material in your library that looks like your target appearance. Quote
MikeScott Posted March 5, 2010 Posted March 5, 2010 Another way to do it is to use an mview box in paperspace, and then use a 3d view within that box. That may go without saying, but I figured I'd mention it, considering I get that question a lot from new folks around the office. Here's an Example.. The advantage is that I drew it once, and looked at the same item from two directions (and turned the shading on in that 3dview window). The other advantage is that I could have set-up my three sides (top, side, bottom, and corner) on the same sheet, and any changes to the item would be seen at the same time in all views. The disadvantage is that I'd have to apply any dimensions and stuff to paperspace, or you'd see them all angled oddly on the other window(s). Quote
Mason Dixon Posted March 9, 2010 Author Posted March 9, 2010 I'm still having a problem with this. I'd like to open an mview box underneath each section/face view profile and center the extruded piece(still seen as face view) in the mview box. Then select something to make it go to the angle/3dview I need it since I have alot of pieces to do and I need them all look the same. It is too tedious doing this 3d orbit style for each piece. Quote
ReMark Posted March 9, 2010 Posted March 9, 2010 Is the "angled view" one of the four basic isometric views (NE, NW, SW and SE)? Quote
a1harps Posted March 9, 2010 Posted March 9, 2010 ReMark's suggestion is a good fast way. If none of the four preset isometric views is what you need, you should create a "named view" using a single layout of one of your moldings that you have alrerady rotated to the 20 degree view you like. As long as you are using similar overall dimensions for your different moldings you should be able create new layouts for each one in the group and then select the saved "named view" to get your 3d rotated view in one of your two viewports. It will take only seconds to do. Quote
ReMark Posted March 9, 2010 Posted March 9, 2010 Those isometric views are considered "standard" for a reason. But if 20 deg is what you require then follow a1harps advice. Good luck in your endeavor. Quote
Mason Dixon Posted March 10, 2010 Author Posted March 10, 2010 Or maybe this: How did you get it to rotate around like that? This is the closest I have been able to get it... Quote
a1harps Posted March 10, 2010 Posted March 10, 2010 Mason, Do you have your "views" toolbar loaded? The trick is to standardize your process of creating a 3D drawing. For instance, draw your profiles in "front view". Extrude the profile and then copy it once. Now you can change to "top view" and see the two extruded parts. Choose the one you want rotated and use the "rotate" command to move it a number of degrees either clockwise or counterclockwise. Now switch to "left or right" view and rotate in the other plane. You can keep switching back to "front view' to see the effect of your rotation. Quote
Mason Dixon Posted March 10, 2010 Author Posted March 10, 2010 I'm using these instructions to try and rotate it the right way but I can't get the gizmo to pop up. Is this the way you guys rotate this stuff typically? Any reason why the gizmo doesn't show up? Instructions: To rotate objects in 3D space along a specified axis (Procedure)To rotate objects in 3D space along a specified axis Click Home tab > Modify panel > 3D Rotate . At the Command prompt, enter 3drotate. Select the objects and subobjects you want to rotate using the following methods: Press and hold Ctrl to select subobjects (faces, edges, and vertices). Release Ctrl to select entire objects. [*]When you have selected all objects, press Enter. The rotate gizmo is displayed attached to the cursor. [*]Click to place the rotate gizmo, specifying the base point for the move. [*]Hover the cursor over an axis path on the gizmo until it turns yellow and the vector that represents the axis of rotation is displayed. Click the path. [*]Click or enter a value to specify the angle of the rotation. Quote
Patrick Hughes Posted March 10, 2010 Posted March 10, 2010 I personally don't like the standard ISO views. I use something a little different and it is easy to experiment to find what suits you best try the VPOINT command then enter coordinates. I use 1.5,-1.75,.875 Quote
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