KeithXP Posted January 28, 2010 Share Posted January 28, 2010 Suddenly today I find that when I create a daylight system, although the compass rose appears normal, the head assembly is so huge that only a few lines appear crossing the screen. I cannot zoom out to view it. This happens even if I do a Reset, start a new file and Create>Daylight System. I cannot find any setting to control this, or to scale the head down after creation. Any ideas? thanks Quote Link to comment Share on other sites More sharing options...
KeithXP Posted January 28, 2010 Author Share Posted January 28, 2010 Found the solution to this, in case anyone else has the problem: Customize>Preferences>Viewports> Non-Scaling Object Size: Turns out this controls the size of cameras, daylight head assembly etc. It had a setting of 100 on my system (no idea how it got changed). Setting it to 1mm sorted the problem. Quote Link to comment Share on other sites More sharing options...
Cad64 Posted January 28, 2010 Share Posted January 28, 2010 I was just in there poking around, and I saw that option, but I didn't think it had anything to do with the sizing of cameras, daylight head, etc. That's good information, thanks for posting the solution. Quote Link to comment Share on other sites More sharing options...
Lazarus Posted February 10, 2010 Share Posted February 10, 2010 great tip! cheers Quote Link to comment Share on other sites More sharing options...
liv-k Posted February 11, 2010 Share Posted February 11, 2010 hello, can I ask sth about the daylight system too? I'm a beginner and I watch tutorials in order to make a rendering. So, I followed the exact same steps with a tutorial about a mental ray daylight system and I noticed that when he renders he can see the sun, but I can't. I don't know if this is a very general question. I just hope it's just a parameter that I haven't noticed. Thanks in advance Quote Link to comment Share on other sites More sharing options...
Cad64 Posted February 12, 2010 Share Posted February 12, 2010 You need to set the sun parameters inside your mr Physical Sky shader. In order to do this, Follow these steps: 1. Open your "Materials Editor" 2. Go to your "Rendering" pull down menu and select "Environment" 3. In the "Environment and Effects" editor, under "Common Parameters", click and drag the "Map #36 (mr Physical Sky)" over and drop it into an empty material slot in the "Materials Editor". When prompted, make sure you choose Instance. This is very important. 4. In the "Materials Editor", under "mr Physical Sky Parameters", you can adjust the "Sun Disk Appearance" by changing the 3 variables available. Try these settings: Disk Intensity = 2.0, Glow Intensity = 5.0, Scale = 4.0. You may have to play with the sun position also, to get it low enough so that you can see it in your render. Quote Link to comment Share on other sites More sharing options...
liv-k Posted February 12, 2010 Share Posted February 12, 2010 Hey Cad64 thanks for the tips but unfortunately it doesn't work for me. I don't know something' s wrong. Which render preset should I use? Does this matter? I followed every step that you said. I' ve also checked 3d max help which has pretty much the same procedure. Any ideas? Quote Link to comment Share on other sites More sharing options...
Cad64 Posted February 12, 2010 Share Posted February 12, 2010 Are you sure it's not working? Do you have your sun set low enough so that you can see it? Are you sure the sun isn't behind your camera? If you followed my instructions you should see it in your render. Quote Link to comment Share on other sites More sharing options...
liv-k Posted February 12, 2010 Share Posted February 12, 2010 Are you sure it's not working?Do you have your sun set low enough so that you can see it? Are you sure the sun isn't behind your camera? If you followed my instructions you should see it in your render. this is what I see and this is what I get what do you think? Quote Link to comment Share on other sites More sharing options...
Cad64 Posted February 12, 2010 Share Posted February 12, 2010 I can tell by the position of the head assembly and the color of your sky that the sun is not low enough for you to be able to see it. Can you post a screenshot of your daylight system settings? Quote Link to comment Share on other sites More sharing options...
liv-k Posted February 12, 2010 Share Posted February 12, 2010 I can tell by the position of the head assembly and the color of your sky that the sun is not low enough for you to be able to see it. Can you post a screenshot of your daylight system settings? Thanks a lot for your time... Quote Link to comment Share on other sites More sharing options...
Cad64 Posted February 13, 2010 Share Posted February 13, 2010 I'm not sure what the problem is? I set up a simple scene, matched your daylight system settings, (changed "Hour" to 16), and hit render. The result is below. I think maybe you don't have your camera pointed in the right direction? Edit: Actually, I know you don't have your camera pointed toward the sun because I just took another look at your render and I see the shadows are going away from the camera, which means the sun is behind your camera. If you can upload your Max file I will take a look at it. Quote Link to comment Share on other sites More sharing options...
liv-k Posted February 13, 2010 Share Posted February 13, 2010 Actually, I know you don't have your camera pointed toward the sun because I just took another look at your render and I see the shadows are going away from the camera, which means the sun is behind your camera. You're right I didn't have the camera pointed towards the sun. I just thought that the sun is visible as long as I could see the icon in my viewport.. Thank you very much for your advice and your patience... Quote Link to comment Share on other sites More sharing options...
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