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About OMEGA-ThundeR

  • Rank
    Rising Star

Personal Information

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  • Location

My Work

  • Occupation
    Civil Engineer (CAD Design)
  • Discipline

My Software

  • Main CAD Product
  • Current Product Version
  • First AutoCAD Version
    AutoCAD 2000i
  • Other Applications
    Photoshop, Dreamweaver, McNext

My Computer

  • Operating System
    Windows 10
  • Computer
    HP Z440
  1. OMEGA-ThundeR

    And the Xeon-Quadro for AutoCAD myth continues...

    Is this a topic to ramble about our system specs and how a 5000$ supercomputer is way overkill for drawing 2D lines in AutoCAD Lt? Systembuilders like HP and Dell just use a range of hardware. If you want cheap, you get cheap. And if you want expensive you get expensive. If you want good, you have to customize! Work with 2D Autocad only? Buy the fastest singlecore CPU you can find (that is, a CPU with the highest base clock speed and a good turbo on a single core). A multicore CPU is only good for rendering, most CAD products don't use any of the other cores in the normal working mode. And unless you're some game developer you don't need a 3000$ quadro card where a 1080 TI would do the job just as good. It even has a better resale value to have a consumer/gamercard in the system. But think like this: Company don't want any warrenty issues so they buy dell/hp. When you jerry-rig your own workstation it's gonna cost money when issues occur. IT-guys also like standards, buying the same base model for a group of employees makes it better to manage when things go wrong. When it's your own money: Customize, when it's company money : Standarize.
  2. In case i just need to change the linetype it's not so hard to just change them in the layer manager. And the PS/MSLTscale settings don't fix it, the DGN linestyles keep re-scaling when regenerating the drawing on different zoom levels no matter what setting ( or ) i use in modelspace.
  3. Hi, I can't seem to find an answer on google but perhaps i'm not defining the problem right. When i regen my drawing, every linetype that has a pattern (dashed, dotted, etc) changes the scale of the linetype. I have it down to it only (in my case) is on lines that come from drawings converted from microstation to Autocad (DGN to DWG). The linetypes are all some sort of 'DGN' (DGN1, DGN2, etc.). Unless i use a linetype native to autocad it keeps scaling on regen. Is there some setting to keep the scale the same (relevent to linetypescale in properties) for these microstation/DGN linetypes? Edit: MSltscale , LTscale , PSltscale are my preffered settings (showing the same (linetype)scale in a viewport as in modelspace).
  4. check the layermanager if the layers don't have a non-plot setting (printer icon)
  5. OMEGA-ThundeR

    Pressure vessel lisp

    a link to the used lisp routines would be helpfull, but combining them shouldn't be an problem. Just create an new lisp or macro to perform the actions you would otherwise do by hand.
  6. My mind hurts.... All those linetype scales... All i use is 'MSLTSCALE' set to '0' in modelspace and on each paperspace i use 'PSLTSCALE' set to '0'. Using a global 'LTSCALE' of '1' all i have to do is set the linetypescale in the properties of the line to get what i want. Setting both 'MSLTSCALE' and 'PSLTSCALE' to 0 makes sure that the linetypescale used in the modelspace is the same in the paperspace (proportional to the viewportscale). Please don't hassle with any kind of other linetype scale system variables, it makes life so much easier when its the same scale in every situation....
  7. I would like to kick this question because my co-worker asked me a valid question. The post from Dan suggest something i always thought was still the case (haven't tested it, but that's what i am here for ). So my question, on what setting should the VISRETAIN command be? As standard it set to 1, problem with this is when changing colors in a xref, they don't update when reloading. So i change VISRETAIN to 0, reload xrey and turn visretain back to 1. i have the experience that when leaving VISRETAIN on 0 the frozen layers won't stay frozen in viewports as Dan states. Is this still the case these days? My coworker doesn't seem to recognize this case since he don't remember ever having to use the visretain command. But i use it almost on a weekly basis.
  8. OMEGA-ThundeR

    3d Roof solid problem

    Regular lines work just as fine (since you only need the 2 sloped side lines to make a single roof pitch with LOFT). I use 3D on a montly basis, but the LOFT command was not know by me. This thread made me aware (used extrude 99/100 times), and opens up a world of new possibilities .
  9. OMEGA-ThundeR

    C3D - Grey Plus sign when trying to add vertex to polyline

    Can't use/test the fix right away (system security won't let my files be changed in that folder #OMG), but just noticed that a 'heavy' polyline don't seem to suffer from this. So converting a existing polyline to a 2d (heavy) polyline would do the trick. Setting the sysvariable 'plinetype' to 0 makes any new polyline to be a 2d polyline. But if that fix works, that would be great!
  10. OMEGA-ThundeR

    copying XREF-layersettings between Xref's

    I would say, if the layers are the same, use one 1 of the xref files as a template (with all the layer settings), remove the content -> copy content from other xref files to the 'template' xref -> save that current xref with a other name -> repeat untill all xref's have been updated. For 5-10 files that shouldn't take more than a few minutes of work (depending on how much information is in them). But i think something like the 'layer states' would do the trick also : https://knowledge.autodesk.com/support/autocad-architecture/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/AutoCAD-Architecture/files/GUID-9456C6C9-3D3B-4D49-8763-9D47D9620068-htm.html I'm not sure if that does the trick though, i know for sure my first suggestion would work (unless these layer settings are done in the properties of the objects, and not in the layermanager!)
  11. OMEGA-ThundeR

    C3D - Grey Plus sign when trying to add vertex to polyline

    As stated in the above post, i don't remember ever had this problem in previous versions. Using RE (regen?, not redraw, but probably the same) seems to be a tiny bit quicker than reselecting... but damn... almost 1 year later and still no fix. Well, just a couple of months before 2019 comes out, and i'll bet it will be in there as well . Good thing there are lisp routines to fix most issues. Found one that mimics the function of 'convert to arc' (or back to straight line) in the last post on this page: https://forums.autodesk.com/t5/visual-lisp-autolisp-and-general/convert-polyline-line-segments-to-arc-segments/td-p/5813285. Found one to add vertexes (vertices?) too: http://www.cadtutor.net/forum/showthread.php?83833-Adding-Vertex-shortcuts Anyone wanting to make some concoction of these to make this into 1 lisp routine? .
  12. OMEGA-ThundeR

    C3D - Grey Plus sign when trying to add vertex to polyline

    i couldn't agree more, but using 2 CAD versions means 2 licences. Civil 3D is used 10% (real civil3D stuf, surfaces, profiles, corridors, the works) of the time and the rest is 90% work i can do in regular AutoCAD. I have a lot more fatal errors in Civil 3D for just regular CAD work. But unless you can find me an good (financial) excuse to run 2 packets side by side i just have to make it work ...
  13. OMEGA-ThundeR

    C3D - Grey Plus sign when trying to add vertex to polyline

    Ok, it has been a while, trying to live with this monstrosity... but it's biting me in the ass again. https://knowledge.autodesk.com/support/autocad/getting-started/caas/screencast/Main/Details/c990b5ff-dce8-4ba6-99cd-49f947ca7053.html i made a screencast to show what i mean. Searching the net it gives answers like "There are double lines" and some things with hatches, but i really don't care anymore what it's for, i just want to get rid of it. That 'plus sign' thing makes it so i have to deselect the line before i can ad another vertex, and if you have to edit a line that is a real drag if this applies (it's not Always the case). So, where is the option to turn this off? It's not in the normal Autocad version as far as i know, so it must be something you can shut off..
  14. OMEGA-ThundeR

    Z Label

    This lisp helped a colleague of mine, but i noticed it only seem to work on 3D polylines (so i had to convert Lines to 3D polylines (easy to do in civil 3D) It also didn't seem to work on blocks. Any idea on how to include lines, polylines and blocks for adding z-value labels/text?
  15. OMEGA-ThundeR

    [LISP] Snap point seems to override Z value

    I might have made my code a bit to 'difficult' or elaborate , but i learn a lot this way. But thanks for the input . Hot damn! That worked like a charm . (Defun c:PCH (/ aantal max XYZpunt Z X Y XYZ) (setq aantal (getint "\nHoeveel cirkels plaatsen?<50>: ")) (if (null aantal) (setq aantal 50)) ;; Indien gewoon op enter wordt gedrukt bij deze vraag wordt het standaard aantal 50 gebruikt (setq max aantal) ;; Defineer het maximum aantal circels dat geplaatst wordt (repeat aantal ;; Herhaal de code totdat het max aantal circels is bereikt (setq XYZpunt (getpoint (strcat "\nWaar wil je de cirkel hebben? (nog: " (rtos aantal 2 0)"/"(rtos max 2 0)")"))) (setq Z (getstring "\nOp welke hoogte moet deze komen?: ")) (setq X (rtos (car XYZpunt) 2 10)) ;; Zet coordinaat X om in STRING (setq Y (rtos (cadr XYZpunt) 2 10)) ;; Zet coordinaat Y om in STRING (setq XYZ (strcat X "," Y "," Z)) ;; Combineert SETQ X Y en Z naar coordinaten STRING (command "CIRCLE" [color=red]"none"[/color] XYZ "0.05") ;; Plaatst cirkel op gekozen coordinaat met handingevoerde hoogte (princ "\nCirkel geplaatst") (setq aantal (1- aantal)) ;; Haalt van het aantal aangegeven punten-nog-te-doen 1 punt af. ) )