Patrick Hughes Posted June 4, 2012 Posted June 4, 2012 What method of block base point selection do you mostly use: Screen selction point WCS 0,0,0 point Quote
eyde Posted June 4, 2012 Posted June 4, 2012 I add a base point to the block in the block editor at a point where the block will be inserted into the drawing usually mid point or center of the geometry. All of the blocks we use are dynamic and have multiple visablity states. Quote
rkent Posted June 4, 2012 Posted June 4, 2012 Not sure why but if I am grabbing something already drawn, like an equipment skid, I will always use the lower left of the objects as the base point, unless a center point seems the more likely spot for insertion. But, for a single object like a dim arrow, I will draw that at 0,0 and use 0,0 as the insertion point. Quote
ReMark Posted June 4, 2012 Posted June 4, 2012 Definitely pick on the block and not 0,0,0. The exact point varies with the block geometry. Quote
Blackfish Posted June 4, 2012 Posted June 4, 2012 Definitely pick on the block and not 0,0,0. The exact point varies with the block geometry. You're deadly right. EOD Quote
ReMark Posted June 4, 2012 Posted June 4, 2012 That may be the first time we have agreed on anything. I'm going to have to mark that on my calendar. Quote
nestly Posted June 4, 2012 Posted June 4, 2012 I always assign a logical basepoint for blocks. I use WBLOCK occasionally, but not make "blocks" Quote
Blackfish Posted June 4, 2012 Posted June 4, 2012 That may be the first time we have agreed on anything. I'm going to have to mark that on my calendar. Oh, come on... I'm still a newbie on forum and I have a huge respect for you and others guys. I don't think I argue with any of you... Quote
ReMark Posted June 4, 2012 Posted June 4, 2012 No, you usually don't argue with me. It's the other way around! LoL Quote
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